Distributed under the LGPL
*/
+#include <msp/datafile/collection.h>
#include <msp/strings/formatter.h>
#include "except.h"
#include "material.h"
{
}
-bool Object::has_pass(const Tag &tag) const
-{
- if(technique)
- return technique->has_pass(tag);
- else
- return tag.id==0;
-}
-
void Object::render(const Tag &tag) const
{
+ if(!can_render(tag))
+ return;
+
const ObjectPass *pass=get_pass(tag);
setup_render(pass);
meshes[0]->draw();
void Object::render(const ObjectInstance &inst, const Tag &tag) const
{
+ if(!can_render(tag))
+ return;
+
const ObjectPass *pass=get_pass(tag);
setup_render(pass);
render_instance(inst, tag);
finish_render(pass);
}
+bool Object::can_render(const Tag &tag) const
+{
+ if(technique)
+ return technique->has_pass(tag);
+ else
+ return tag.id==0;
+}
+
const ObjectPass *Object::get_pass(const Tag &tag) const
{
if(technique)
void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const
{
inst.setup_render(tag);
- unsigned lod=min(inst.get_level_of_detail(), meshes.size()-1);
+ unsigned lod=min<unsigned>(inst.get_level_of_detail(), meshes.size()-1);
meshes[lod]->draw();
inst.finish_render(tag);
}
Object::Loader::Loader(Object &o, Collection &c):
- obj(o),
- coll(c)
+ DataFile::CollectionObjectLoader<Object>(o, &c)
{
add("lod_mesh", &Loader::lod_mesh);
add("material", &Object::material);
void Object::Loader::lod_mesh(unsigned l, const string &n)
{
obj.meshes.resize(l+1, 0);
- obj.meshes[l]=coll.get<Mesh>(n);
+ obj.meshes[l]=coll->get<Mesh>(n);
}
void Object::Loader::material_inline()
{
RefPtr<Material> mat=new Material;
load_sub(*mat);
- coll.add(format("_%p", mat.get()), mat.get());
+ coll->add(format("_%p", mat.get()), mat.get());
obj.material=mat.release();
}
void Object::Loader::mesh(const string &n)
{
- obj.meshes[0]=coll.get<Mesh>(n);
+ obj.meshes[0]=coll->get<Mesh>(n);
}
void Object::Loader::shader_texture(const string &n)
if(!obj.technique)
throw InvalidState("Can't specify shader textures without a Technique");
- unsigned eqsign=n.find('=');
+ string::size_type eqsign=n.find('=');
if(eqsign==string::npos)
throw InvalidParameterValue("Must specify texture slot name");
- obj.textures[obj.technique->get_texture_index(n.substr(0, eqsign))]=coll.get<Texture>(n.substr(eqsign+1));
+ obj.textures[obj.technique->get_texture_index(n.substr(0, eqsign))]=coll->get<Texture>(n.substr(eqsign+1));
}
void Object::Loader::technique(const string &n)
{
- obj.technique=coll.get<Technique>(n);
+ obj.technique=coll->get<Technique>(n);
obj.textures.resize(obj.technique->get_n_textures());
obj.material=obj.technique->get_material();
}
if(obj.main_texture)
throw Exception("Only one main texture may be specified");
- Texture *tex=coll.get<Texture>(n);
+ Texture *tex=coll->get<Texture>(n);
if(obj.technique)
obj.textures[obj.technique->get_texture_index("texture")]=tex;
obj.main_texture=tex;