void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const
{
inst.setup_render(tag);
- unsigned lod=min(inst.get_level_of_detail(), meshes.size()-1);
+ unsigned lod=min<unsigned>(inst.get_level_of_detail(), meshes.size()-1);
meshes[lod]->draw();
inst.finish_render(tag);
}
if(!obj.technique)
throw InvalidState("Can't specify shader textures without a Technique");
- unsigned eqsign=n.find('=');
+ string::size_type eqsign=n.find('=');
if(eqsign==string::npos)
throw InvalidParameterValue("Must specify texture slot name");