]> git.tdb.fi Git - libs/gl.git/blobdiff - source/object.cpp
Tweak the shader functions in Renderer
[libs/gl.git] / source / object.cpp
index 5aec7e744a3ce308c8b818edb76c8ce4a8a39abd..964099e51e4022c09335c16b7ca023d491de7c26 100644 (file)
@@ -19,6 +19,12 @@ Object::Object():
        meshes(1)
 { }
 
+Object::Object(const Mesh *m, const Technique *t)
+{
+       set_mesh(m);
+       set_technique(t);
+}
+
 Object::~Object()
 {
 }
@@ -71,7 +77,7 @@ void Object::render(Renderer &renderer, const Tag &tag) const
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
+       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
@@ -85,12 +91,12 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
+       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
        inst.setup_render(renderer, tag);
-       unsigned lod = min<unsigned>(inst.get_level_of_detail(), meshes.size()-1);
+       unsigned lod = min<unsigned>(inst.get_level_of_detail(renderer), meshes.size()-1);
        meshes[lod]->draw(renderer);
        inst.finish_render(renderer, tag);
 }