add("lod_mesh", &Loader::lod_mesh);
add("mesh", static_cast<void (Loader::*)()>(&Loader::mesh));
add("lod_mesh", &Loader::lod_mesh);
add("mesh", static_cast<void (Loader::*)()>(&Loader::mesh));
void Object::Loader::lod_mesh(unsigned l, const string &n)
{
obj.meshes.resize(l+1, 0);
void Object::Loader::lod_mesh(unsigned l, const string &n)
{
obj.meshes.resize(l+1, 0);