]> git.tdb.fi Git - libs/gl.git/blobdiff - source/object.cpp
Force some c'tors and d'tors to be emitted in the library
[libs/gl.git] / source / object.cpp
index d573fdd4975695eddfd3d164eca0128d97936937..769996834bd89692f1be7496e6c2d1a411b0d3b6 100644 (file)
@@ -1,6 +1,5 @@
 #include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
-#include "except.h"
+#include <msp/strings/format.h>
 #include "material.h"
 #include "mesh.h"
 #include "object.h"
@@ -20,14 +19,20 @@ Object::Object():
        meshes(1)
 { }
 
-Object::~Object()
+Object::Object(const Mesh *m, const Technique *t)
 {
+       set_mesh(m);
+       set_technique(t);
 }
 
+// Avoid synthesizing ~RefPtr in files including object.h
+Object::~Object()
+{ }
+
 void Object::set_mesh(unsigned i, const Mesh *m)
 {
        if(i>meshes.size())
-               throw InvalidParameterValue("LODs must be continuous");
+               throw out_of_range("Object::set_mesh");
 
        if(i==meshes.size())
                meshes.push_back(m);
@@ -72,11 +77,13 @@ void Object::render(Renderer &renderer, const Tag &tag) const
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
+       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
+       setup_render(renderer, tag);
        meshes.front()->draw(renderer);
+       finish_render(renderer, tag);
 }
 
 void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const
@@ -86,14 +93,16 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader(pass->get_shader_program(), pass->get_shader_data());
+       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
+       setup_render(renderer, tag);
        inst.setup_render(renderer, tag);
-       unsigned lod = min<unsigned>(inst.get_level_of_detail(), meshes.size()-1);
+       unsigned lod = min<unsigned>(inst.get_level_of_detail(renderer), meshes.size()-1);
        meshes[lod]->draw(renderer);
        inst.finish_render(renderer, tag);
+       finish_render(renderer, tag);
 }
 
 const RenderPass *Object::get_pass(const Tag &tag) const
@@ -118,8 +127,6 @@ Object::Loader::Loader(Object &o, Collection &c):
 
 void Object::Loader::init()
 {
-       allow_pointer_reload = false;
-
        add("mesh",     &Loader::mesh_inline);
        add("mesh",     &Loader::mesh_inline_lod);
        add("mesh",     &Loader::mesh);
@@ -141,7 +148,7 @@ void Object::Loader::mesh_inline()
 void Object::Loader::mesh_inline_lod(unsigned l)
 {
        if(l>obj.meshes.size())
-               throw InvalidParameterValue("LODs must be continuous");
+               throw out_of_range("Object::Loader::mesh_inline_lod");
 
        RefPtr<Mesh> msh = new Mesh;
        load_sub(*msh);
@@ -153,12 +160,12 @@ void Object::Loader::mesh_inline_lod(unsigned l)
 
 void Object::Loader::mesh(const std::string &n)
 {
-       obj.set_mesh(get_collection().get<Mesh>(n));
+       obj.set_mesh(&get_collection().get<Mesh>(n));
 }
 
 void Object::Loader::mesh_lod(unsigned l, const string &n)
 {
-       obj.set_mesh(l, get_collection().get<Mesh>(n));
+       obj.set_mesh(l, &get_collection().get<Mesh>(n));
 }
 
 void Object::Loader::technique_inline()
@@ -173,7 +180,7 @@ void Object::Loader::technique_inline()
 
 void Object::Loader::technique(const std::string &n)
 {
-       obj.set_technique(get_collection().get<Technique>(n));
+       obj.set_technique(&get_collection().get<Technique>(n));
 }
 
 } // namespace GL