]> git.tdb.fi Git - libs/gl.git/blobdiff - source/object.cpp
Remove some deprecated stuff
[libs/gl.git] / source / object.cpp
index 769996834bd89692f1be7496e6c2d1a411b0d3b6..637af62a3753becb9407e346fb471bad9213f94a 100644 (file)
@@ -41,6 +41,32 @@ void Object::set_mesh(unsigned i, const Mesh *m)
        meshes[i].keep();
 }
 
+void Object::update_bounding_sphere()
+{
+       vector<Vector3> points;
+       for(vector<RefPtr<const Mesh> >::const_iterator i=meshes.begin(); i!=meshes.end(); ++i)
+       {
+               const VertexArray &vertices = (*i)->get_vertices();
+               int offset = vertices.get_format().offset(VERTEX3);
+               if(offset<0)
+               {
+                       // TODO Handle two-dimensional meshes
+                       bounding_sphere = Geometry::BoundingSphere<float, 3>();
+                       return;
+               }
+
+               unsigned n_vertices = vertices.size();
+               points.reserve(points.size()+n_vertices);
+               for(unsigned j=0; j<n_vertices; ++j)
+               {
+                       const float *v = vertices[j];
+                       points.push_back(Vector3(v[offset], v[offset+1], v[offset+2]));
+               }
+       }
+
+       bounding_sphere = Geometry::BoundingSphere<float, 3>::from_point_cloud(points.begin(), points.end());
+}
+
 const Mesh *Object::get_mesh(unsigned i) const
 {
        if(i>=meshes.size())
@@ -77,9 +103,7 @@ void Object::render(Renderer &renderer, const Tag &tag) const
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
-       renderer.set_material(pass->get_material());
-       renderer.set_texturing(pass->get_texturing());
+       pass->apply(renderer);
 
        setup_render(renderer, tag);
        meshes.front()->draw(renderer);
@@ -93,9 +117,7 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t
                return;
 
        Renderer::Push push(renderer);
-       renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data());
-       renderer.set_material(pass->get_material());
-       renderer.set_texturing(pass->get_texturing());
+       pass->apply(renderer);
 
        setup_render(renderer, tag);
        inst.setup_render(renderer, tag);
@@ -107,7 +129,9 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t
 
 const RenderPass *Object::get_pass(const Tag &tag) const
 {
-       if(!technique || !technique->has_pass(tag))
+       if(!technique)
+               throw logic_error("!technique");
+       if(!technique->has_pass(tag))
                return 0;
        return &technique->get_pass(tag);
 }
@@ -133,9 +157,11 @@ void Object::Loader::init()
        add("mesh",     &Loader::mesh_lod);
        add("technique", &Loader::technique_inline);
        add("technique", &Loader::technique);
+}
 
-       // Deprecated alias, will be removed
-       add("lod_mesh", &Loader::mesh_lod);
+void Object::Loader::finish()
+{
+       obj.update_bounding_sphere();
 }
 
 void Object::Loader::mesh_inline()