]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / mesh.cpp
index e901536535cd04716d973594200700cb8829807a..dba8a9915489aede7906f8a684b9d59e288428b5 100644 (file)
@@ -29,6 +29,7 @@ void Mesh::init(ResourceManager *rm)
 {
        vbuf = 0;
        ibuf = 0;
+       dirty = 0;
        disallow_rendering = false;
        winding = 0;
 
@@ -39,6 +40,7 @@ void Mesh::init(ResourceManager *rm)
 Mesh::~Mesh()
 {
        set_manager(0);
+       batches.clear();
        delete vbuf;
        delete ibuf;
 }
@@ -49,20 +51,34 @@ void Mesh::clear()
        batches.clear();
 }
 
-void Mesh::create_buffers()
+void Mesh::check_buffers(unsigned mask)
 {
-       if(vbuf && ibuf)
-               return;
-
-       if(!vbuf)
-               vbuf = new Buffer(ARRAY_BUFFER);
-       vertices.use_buffer(vbuf);
-
-       if(!ibuf)
-               ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
+       if(mask&VERTEX_BUFFER)
+       {
+               unsigned req_size = vertices.get_required_buffer_size();
+               if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()<req_size))
+               {
+                       delete vbuf;
+                       vbuf = new Buffer(ARRAY_BUFFER);
+                       vertices.use_buffer(vbuf);
+                       vtx_setup.set_vertex_array(vertices);
+                       dirty |= VERTEX_BUFFER;
+               }
+       }
 
-       vtx_setup.set_vertex_array(vertices);
-       vtx_setup.set_index_buffer(*ibuf);
+       if(mask&INDEX_BUFFER)
+       {
+               unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
+               if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
+               {
+                       delete ibuf;
+                       ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
+                       if(!batches.empty())
+                               batches.front().change_buffer(ibuf);
+                       vtx_setup.set_index_buffer(*ibuf);
+                       dirty |= INDEX_BUFFER;
+               }
+       }
 }
 
 unsigned Mesh::get_n_vertices() const
@@ -77,36 +93,39 @@ float *Mesh::modify_vertex(unsigned i)
 
 void Mesh::add_batch(const Batch &b)
 {
-       create_buffers();
-
-       if(!batches.empty() && batches.back().can_append(b.get_type()))
+       if(batches.empty())
+       {
+               batches.push_back(b);
+               if(ibuf)
+                       batches.back().use_buffer(ibuf);
+       }
+       else if(batches.back().can_append(b.get_type()))
                batches.back().append(b);
        else
        {
                bool reallocate = (batches.size()==batches.capacity());
-               if(reallocate && ibuf)
+               if(reallocate)
                {
                        for(vector<Batch>::iterator i=batches.end(); i!=batches.begin(); )
                                (--i)->use_buffer(0);
                }
 
-               Batch *prev = (batches.empty() ? 0 : &batches.back());
+               Batch *prev = &batches.back();
                batches.push_back(b);
-               if(ibuf)
+               if(reallocate)
                {
-                       if(reallocate)
+                       prev = 0;
+                       for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
                        {
-                               prev = 0;
-                               for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
-                               {
-                                       i->use_buffer(ibuf, prev);
-                                       prev = &*i;
-                               }
+                               i->use_buffer(ibuf, prev);
+                               prev = &*i;
                        }
-                       else
-                               batches.back().use_buffer(ibuf, prev);
                }
+               else
+                       batches.back().use_buffer(ibuf, prev);
        }
+
+       check_buffers(INDEX_BUFFER);
 }
 
 void Mesh::set_winding(const WindingTest *w)
@@ -114,41 +133,9 @@ void Mesh::set_winding(const WindingTest *w)
        winding = w;
 }
 
-void Mesh::draw() const
-{
-       const Mesh *cur = current();
-       if(cur && cur!=this)
-               throw invalid_operation("Mesh::draw");
-
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       BindRestore bind_vtxs(vtx_setup);
-       BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
-       Bind bind_winding(winding);
-
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               i->draw();
-}
-
 void Mesh::draw(Renderer &renderer) const
 {
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       renderer.set_mesh(this);
-       renderer.set_winding_test(winding);
-
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               renderer.draw(*i);
+       draw(renderer, 0, 0);
 }
 
 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
@@ -156,6 +143,11 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co
        if(vs.get_vertex_array()!=&vertices)
                throw invalid_argument("Mesh::draw_instanced");
 
+       draw(renderer, &vs, count);
+}
+
+void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
+{
        if(manager)
        {
                manager->resource_used(*this);
@@ -163,26 +155,31 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co
                        return;
        }
 
-       renderer.set_vertex_setup(&vs);
-       renderer.set_winding_test(winding);
+       if(dirty)
+               resize_buffers();
 
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               renderer.draw_instanced(*i, count);
-}
+       renderer.set_vertex_setup(vs ? vs : &vtx_setup);
+       renderer.set_winding_test(winding);
 
-void Mesh::bind() const
-{
-       if(set_current(this))
+       if(!count)
+       {
+               for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
+                       renderer.draw(*i);
+       }
+       else
        {
-               vtx_setup.bind();
-               vertices.refresh();
+               for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
+                       renderer.draw_instanced(*i, count);
        }
 }
 
-void Mesh::unbind()
+void Mesh::resize_buffers() const
 {
-       if(set_current(0))
-               VertexSetup::unbind();
+       if(dirty&VERTEX_BUFFER)
+               vbuf->storage(vertices.get_required_buffer_size());
+       if(dirty&INDEX_BUFFER)
+               ibuf->storage(batches.front().get_required_buffer_size());
+       dirty = 0;
 }
 
 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)
@@ -212,8 +209,9 @@ void Mesh::unload()
 }
 
 
-Mesh::Loader::Loader(Mesh &m):
-       DataFile::ObjectLoader<Mesh>(m)
+Mesh::Loader::Loader(Mesh &m, bool g):
+       DataFile::ObjectLoader<Mesh>(m),
+       allow_gl_calls(g)
 {
        add("batch",    &Loader::batch);
        add("vertices", &Loader::vertices);
@@ -229,10 +227,12 @@ void Mesh::Loader::vertices(const vector<VertexComponent> &c)
        for(vector<VertexComponent>::const_iterator i=c.begin(); i!=c.end(); ++i)
                fmt = (fmt, *i);
        obj.vertices.reset(fmt);
-       if(obj.vbuf)
-               // Set it again to force the vertex setup to update
-               obj.vtx_setup.set_vertex_array(obj.vertices);
        load_sub(obj.vertices);
+       if(allow_gl_calls)
+       {
+               obj.check_buffers(VERTEX_BUFFER);
+               obj.vtx_setup.refresh();
+       }
 }
 
 void Mesh::Loader::batch(PrimitiveType p)
@@ -259,7 +259,7 @@ Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
        phase(0)
 {
        mesh.disallow_rendering = true;
-       mesh.create_buffers();
+       mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);
 }
 
 Mesh::AsyncLoader::~AsyncLoader()
@@ -280,11 +280,13 @@ bool Mesh::AsyncLoader::process()
        {
                // TODO use correct filename
                DataFile::Parser parser(io, "async");
-               Loader loader(mesh);
+               Loader loader(mesh, false);
                loader.load(parser);
        }
        else if(phase==1)
        {
+               mesh.resize_buffers();
+               mesh.vtx_setup.refresh();
                vertex_updater = mesh.vertices.refresh_async();
                if(!mesh.batches.empty())
                        index_updater = mesh.batches.front().refresh_async();