]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Add vertex array object support to Mesh
[libs/gl.git] / source / mesh.cpp
index 508054a521346ac45e394848fb0c7ec11f0fe799..d474a27f116cc0c3e7175f7a64488120d4e83805 100644 (file)
@@ -1,6 +1,7 @@
+#include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
 #include "buffer.h"
 #include "mesh.h"
-#include "nv_primitive_restart.h"
 #include "renderer.h"
 
 using namespace std;
@@ -10,21 +11,30 @@ namespace GL {
 
 Mesh::Mesh():
        vertices(VERTEX3),
+       vbuf(0),
        ibuf(0),
-       defer_ibuf(true),
+       vao_id(0),
+       defer_buffers(true),
+       dirty(0),
        winding(0)
 { }
 
 Mesh::Mesh(const VertexFormat &f):
        vertices(f),
+       vbuf(0),
        ibuf(0),
-       defer_ibuf(true),
+       vao_id(0),
+       defer_buffers(true),
+       dirty(2),
        winding(0)
 { }
 
 Mesh::~Mesh()
 {
+       delete vbuf;
        delete ibuf;
+       if(vao_id)
+               glDeleteVertexArrays(1, &vao_id);
 }
 
 void Mesh::clear()
@@ -35,19 +45,73 @@ void Mesh::clear()
 
 void Mesh::use_buffers(bool b)
 {
+       defer_buffers = false;
        if(b)
-       {
-               vertices.use_vertex_buffer();
-               if(!ibuf)
-                       ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
-               defer_ibuf = false;
-       }
+               create_buffers();
        else
        {
-               vertices.use_vertex_buffer(0);
+               vertices.use_buffer(0);
+               delete vbuf;
+               vbuf = 0;
                delete ibuf;
                ibuf = 0;
-               defer_ibuf = false;
+       }
+}
+
+void Mesh::create_buffers()
+{
+       defer_buffers = false;
+
+       if(!vbuf)
+               vbuf = new Buffer(ARRAY_BUFFER);
+       vertices.use_buffer(vbuf);
+
+       if(!ibuf)
+               ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
+
+       if(ARB_vertex_array_object && !vao_id)
+               glGenVertexArrays(1, &vao_id);
+}
+
+void Mesh::refresh() const
+{
+       vertices.refresh();
+       if(dirty)
+       {
+               if(dirty&1)
+               {
+                       unbind();
+                       for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
+                               i->refresh();
+               }
+
+               if(dirty&2)
+               {
+                       glBindVertexArray(vao_id);
+                       BufferAlias<ARRAY_BUFFER> vbuf_alias(*vbuf);
+                       Bind bind_vbuf(vbuf_alias);
+
+                       const VertexFormat &fmt = vertices.get_format();
+                       unsigned stride = get_stride(fmt)*sizeof(float);
+                       float *ptr = 0;
+                       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
+                       {
+                               unsigned t = get_component_type(*c);
+                               if(t>=get_component_type(ATTRIB1))
+                                       t -= get_component_type(ATTRIB1);
+                               unsigned sz = get_component_size(*c);
+                               if(*c==COLOR4_UBYTE)
+                                       glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr);
+                               else
+                                       glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr);
+                               glEnableVertexAttribArray(t);
+                               ptr += sz;
+                       }
+                       glBindBuffer(ELEMENT_ARRAY_BUFFER, ibuf->get_id());
+                       glBindVertexArray(0);
+               }
+
+               dirty = 0;
        }
 }
 
@@ -63,22 +127,11 @@ float *Mesh::modify_vertex(unsigned i)
 
 void Mesh::add_batch(const Batch &b)
 {
-       bool can_append = false;
-       if(!batches.empty())
-       {
-               PrimitiveType type = b.get_type();
-               can_append = (type==batches.back().get_type() &&
-                       type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON &&
-                       (type!=TRIANGLE_FAN || NV_primitive_restart));
-       }
-
-       if(defer_ibuf)
-       {
-               ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
-               defer_ibuf = false;
-       }
+       if(defer_buffers)
+               create_buffers();
 
-       if(can_append)
+       dirty |= 1;
+       if(!batches.empty() && batches.back().can_append(b.get_type()))
                batches.back().append(b);
        else
        {
@@ -96,29 +149,56 @@ void Mesh::set_winding(const WindingTest *w)
 
 void Mesh::draw() const
 {
-       vertices.apply();
+       refresh();
+
+       if(!current())
+       {
+               vertices.apply();
+               if(ibuf)
+                       ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
+       }
 
-       if(ibuf)
-               ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
        Bind bind_winding(winding);
 
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
                i->draw();
 
-       if(ibuf)
+       if(!current() && ibuf)
                Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
 }
 
 void Mesh::draw(Renderer &renderer) const
 {
-       renderer.set_vertex_array(&vertices);
+       vertices.apply();
        renderer.set_element_buffer(ibuf);
        renderer.set_winding_test(winding);
 
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
                renderer.draw(*i);
+}
+
+void Mesh::bind() const
+{
+       /* If VAOs are not supported, vao_id is zero and set_current won't get
+       called.  Thus unbind won't try to call a null function either. */
+       if(!vao_id)
+               unbind();
+       else
+       {
+               if(Buffer::current(ELEMENT_ARRAY_BUFFER))
+               {
+                       unbind();
+                       Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
+               }
+               if(set_current(this))
+                       glBindVertexArray(vao_id);
+       }
+}
 
-       renderer.set_winding_test(0);
+void Mesh::unbind()
+{
+       if(set_current(0))
+               glBindVertexArray(0);
 }
 
 
@@ -139,6 +219,7 @@ void Mesh::Loader::vertices(const vector<VertexComponent> &c)
        for(vector<VertexComponent>::const_iterator i=c.begin(); i!=c.end(); ++i)
                fmt = (fmt, *i);
        obj.vertices.reset(fmt);
+       obj.dirty |= 2;
        load_sub(obj.vertices);
 }