]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Style update: add spaces around assignment operators
[libs/gl.git] / source / mesh.cpp
index d43e0d0efdd421b43b209c0e8f4f280d2529c895..d421769abc257a775d53a4b0c73909cd92c36abb 100644 (file)
@@ -29,14 +29,14 @@ void Mesh::use_vertex_buffer(bool b)
        {
                vertices.use_vertex_buffer();
                if(!ibuf)
-                       ibuf=new Buffer(ELEMENT_ARRAY_BUFFER);
+                       ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
                update_index_buffer();
        }
        else
        {
                vertices.use_vertex_buffer(0);
                delete ibuf;
-               ibuf=0;
+               ibuf = 0;
        }
 }
 
@@ -63,11 +63,11 @@ void Mesh::draw() const
        if(ibuf)
        {
                ibuf->bind();
-               unsigned offset=0;
+               unsigned offset = 0;
                for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
                {
                        i->draw_with_buffer(offset);
-                       offset+=i->size();
+                       offset += i->size();
                }
                ibuf->unbind();
        }
@@ -83,23 +83,23 @@ void Mesh::update_index_buffer()
        if(!ibuf)
                return;
 
-       unsigned total=0;
+       unsigned total = 0;
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               total+=i->size();
+               total += i->size();
 
        ibuf->data(total*sizeof(unsigned), 0);
-       unsigned offset=0;
+       unsigned offset = 0;
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
        {
                ibuf->sub_data(offset*sizeof(unsigned), i->size()*sizeof(unsigned), &i->get_indices()[0]);
-               offset+=i->size();
+               offset += i->size();
        }
        ibuf->unbind();
 }
 
 
 Mesh::Loader::Loader(Mesh &m):
-       mesh(m)
+       DataFile::ObjectLoader<Mesh>(m)
 {
        add("vertices", &Loader::vertices);
        add("batch",    &Loader::batch);
@@ -107,14 +107,14 @@ Mesh::Loader::Loader(Mesh &m):
 
 void Mesh::Loader::vertices(VertexFormat f)
 {
-       mesh.vertices.reset(f);
-       load_sub(mesh.vertices);
+       obj.vertices.reset(f);
+       load_sub(obj.vertices);
 }
 
 void Mesh::Loader::batch(PrimitiveType p)
 {
-       mesh.batches.push_back(Batch(p));
-       load_sub(mesh.batches.back());
+       obj.batches.push_back(Batch(p));
+       load_sub(obj.batches.back());
 }
 
 } // namespace GL