#include <msp/gl/extensions/arb_vertex_array_object.h>
#include <msp/gl/extensions/arb_vertex_buffer_object.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/nv_primitive_restart.h>
#include "buffer.h"
#include "error.h"
#include "mesh.h"
if(!vtx_setup)
{
unbind();
- vertices.apply(false);
+ vertices.apply();
}
else if(set_current(this))
{
index_updater(0),
phase(0)
{
- // Make sure the extension is initialized in the rendering thread.
- (void)(bool)NV_primitive_restart;
-
mesh.disallow_rendering = true;
if(mesh.defer_buffers)
mesh.create_buffers();