]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Some tweaks to Mesh::add_batch
[libs/gl.git] / source / mesh.cpp
index e901536535cd04716d973594200700cb8829807a..8f7911219ec68afa3cb9048d35960bef3462437c 100644 (file)
@@ -79,33 +79,35 @@ void Mesh::add_batch(const Batch &b)
 {
        create_buffers();
 
-       if(!batches.empty() && batches.back().can_append(b.get_type()))
+       if(batches.empty())
+       {
+               batches.push_back(b);
+               batches.back().use_buffer(ibuf);
+       }
+       else if(batches.back().can_append(b.get_type()))
                batches.back().append(b);
        else
        {
                bool reallocate = (batches.size()==batches.capacity());
-               if(reallocate && ibuf)
+               if(reallocate)
                {
                        for(vector<Batch>::iterator i=batches.end(); i!=batches.begin(); )
                                (--i)->use_buffer(0);
                }
 
-               Batch *prev = (batches.empty() ? 0 : &batches.back());
+               Batch *prev = &batches.back();
                batches.push_back(b);
-               if(ibuf)
+               if(reallocate)
                {
-                       if(reallocate)
+                       prev = 0;
+                       for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
                        {
-                               prev = 0;
-                               for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
-                               {
-                                       i->use_buffer(ibuf, prev);
-                                       prev = &*i;
-                               }
+                               i->use_buffer(ibuf, prev);
+                               prev = &*i;
                        }
-                       else
-                               batches.back().use_buffer(ibuf, prev);
                }
+               else
+                       batches.back().use_buffer(ibuf, prev);
        }
 }
 
@@ -114,41 +116,9 @@ void Mesh::set_winding(const WindingTest *w)
        winding = w;
 }
 
-void Mesh::draw() const
-{
-       const Mesh *cur = current();
-       if(cur && cur!=this)
-               throw invalid_operation("Mesh::draw");
-
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       BindRestore bind_vtxs(vtx_setup);
-       BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
-       Bind bind_winding(winding);
-
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               i->draw();
-}
-
 void Mesh::draw(Renderer &renderer) const
 {
-       if(manager)
-       {
-               manager->resource_used(*this);
-               if(disallow_rendering)
-                       return;
-       }
-
-       renderer.set_mesh(this);
-       renderer.set_winding_test(winding);
-
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               renderer.draw(*i);
+       draw(renderer, 0, 0);
 }
 
 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
@@ -156,6 +126,11 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co
        if(vs.get_vertex_array()!=&vertices)
                throw invalid_argument("Mesh::draw_instanced");
 
+       draw(renderer, &vs, count);
+}
+
+void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
+{
        if(manager)
        {
                manager->resource_used(*this);
@@ -163,26 +138,19 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co
                        return;
        }
 
-       renderer.set_vertex_setup(&vs);
+       renderer.set_vertex_setup(vs ? vs : &vtx_setup);
        renderer.set_winding_test(winding);
 
-       for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
-               renderer.draw_instanced(*i, count);
-}
-
-void Mesh::bind() const
-{
-       if(set_current(this))
+       if(!count)
        {
-               vtx_setup.bind();
-               vertices.refresh();
+               for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
+                       renderer.draw(*i);
+       }
+       else
+       {
+               for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
+                       renderer.draw_instanced(*i, count);
        }
-}
-
-void Mesh::unbind()
-{
-       if(set_current(0))
-               VertexSetup::unbind();
 }
 
 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)