]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Rewrite VertexFormat to support an arbitary amount of components
[libs/gl.git] / source / mesh.cpp
index 2f2a29b18deb43a81880b88f37483238e7c6ebc3..7f50beb7b61bc055bb1e905529e6f91c9535c1fe 100644 (file)
@@ -13,9 +13,32 @@ namespace Msp {
 namespace GL {
 
 Mesh::Mesh():
-       vertices(NODATA)
+       vertices(VERTEX3)
 { }
 
+Mesh::Mesh(VertexFormat f):
+       vertices(f)
+{ }
+
+void Mesh::use_vertex_buffer(bool b)
+{
+       if(b)
+               vertices.use_vertex_buffer();
+       else
+               vertices.use_vertex_buffer(0);
+}
+
+void Mesh::add_batch(const Batch &b)
+{
+       batches.push_back(b);
+}
+
+void Mesh::clear()
+{
+       vertices.clear();
+       batches.clear();
+}
+
 void Mesh::draw() const
 {
        vertices.apply();