Mesh::AsyncLoader::~AsyncLoader()
{
mesh.disallow_rendering = false;
+ delete vertex_updater;
+ delete index_updater;
}
bool Mesh::AsyncLoader::needs_sync() const
else if(phase==3)
{
delete vertex_updater;
+ vertex_updater = 0;
delete index_updater;
+ index_updater = 0;
}
++phase;