#ifndef MSP_GL_TECHNIQUE_H_
#define MSP_GL_TECHNIQUE_H_
+#include <map>
#include "renderpass.h"
#include "tag.h"
bool replace_texture(const std::string &, const Texture &);
bool replace_material(const std::string &, const Material &);
bool replace_uniforms(const ProgramData &);
- DEPRECATED bool has_shaders() const;
void set_debug_name(const std::string &);
};