]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/technique.cpp
Use C++11 features with containers
[libs/gl.git] / source / materials / technique.cpp
index 26a70a018dde6042ce7ddc5f8b21a2e942257ad5..ef1764112c4f3de6b98a2310ce67b84267e34e9d 100644 (file)
@@ -31,19 +31,19 @@ const RenderPass &Technique::get_pass(Tag tag) const
 
 const RenderPass *Technique::find_pass(Tag tag) const
 {
-       PassMap::const_iterator i = passes.find(tag);
+       auto i = passes.find(tag);
        return (i!=passes.end() ? &i->second : 0);
 }
 
 bool Technique::replace_texture(const string &slot, const Texture &tex)
 {
        bool replaced = false;
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       for(auto &kvp: passes)
        {
-               Tag tag = i->second.get_texture_tag(slot);
+               Tag tag = kvp.second.get_texture_tag(slot);
                if(tag.id)
                {
-                       i->second.set_texture(tag, &tex);
+                       kvp.second.set_texture(tag, &tex);
                        replaced = true;
                }
        }
@@ -54,12 +54,12 @@ bool Technique::replace_texture(const string &slot, const Texture &tex)
 bool Technique::replace_material(const string &slot, const Material &mat)
 {
        bool replaced = false;
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       for(auto &kvp: passes)
        {
-               const string &pass_slot = i->second.get_material_slot_name();
+               const string &pass_slot = kvp.second.get_material_slot_name();
                if(!pass_slot.empty() && pass_slot==slot)
                {
-                       i->second.set_material(&mat);
+                       kvp.second.set_material(&mat);
                        replaced = true;
                }
        }
@@ -71,24 +71,24 @@ bool Technique::replace_uniforms(const ProgramData &shdata)
 {
        bool replaced = false;
        const vector<Tag> &uniform_tags = shdata.get_uniform_tags();
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       for(auto &kvp: passes)
        {
                RefPtr<ProgramData> new_shdata;
-               for(vector<Tag>::const_iterator j=uniform_tags.begin(); j!=uniform_tags.end(); ++j)
+               for(Tag t: uniform_tags)
                {
-                       Tag tag = i->second.get_slotted_uniform_tag(*j);
+                       Tag tag = kvp.second.get_slotted_uniform_tag(t);
                        if(!tag.id)
                                continue;
 
                        if(!new_shdata)
-                               new_shdata = new ProgramData(*i->second.get_shader_data());
+                               new_shdata = new ProgramData(*kvp.second.get_shader_data());
 
-                       new_shdata->uniform(tag, shdata.get_uniform(*j));
+                       new_shdata->uniform(tag, shdata.get_uniform(t));
                        replaced = true;
                }
 
                if(new_shdata)
-                       i->second.set_shader_program(i->second.get_shader_program(), new_shdata.get());
+                       kvp.second.set_shader_program(kvp.second.get_shader_program(), new_shdata.get());
        }
 
        return replaced;
@@ -96,8 +96,8 @@ bool Technique::replace_uniforms(const ProgramData &shdata)
 
 bool Technique::has_shaders() const
 {
-       for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
-               if(i->second.get_shader_program())
+       for(const auto &kvp: passes)
+               if(kvp.second.get_shader_program())
                        return true;
        return false;
 }
@@ -105,8 +105,8 @@ bool Technique::has_shaders() const
 void Technique::set_debug_name(const std::string &name)
 {
 #ifdef DEBUG
-       for(map<Tag, RenderPass>::iterator i=passes.begin(); i!=passes.end(); ++i)
-               i->second.set_debug_name(format("%s [pass:%s]", name, i->first.str()));
+       for(auto &kvp: passes)
+               kvp.second.set_debug_name(format("%s [pass:%s]", name, kvp.first.str()));
 #else
        (void)name;
 #endif
@@ -182,9 +182,9 @@ void Technique::InheritLoader::material(const string &slot, const string &name)
        RenderPass &pass = get_item(obj.passes, slot);
        if(const Material *base_mat = pass.get_material())
        {
-               for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
-                       if(i->second.get_material()==base_mat)
-                               i->second.set_material(&mat);
+               for(auto &kvp: obj.passes)
+                       if(kvp.second.get_material()==base_mat)
+                               kvp.second.set_material(&mat);
        }
        else
                pass.set_material(&mat);