]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/technique.cpp
Use Tag to identify uniforms in Program and ProgramData
[libs/gl.git] / source / materials / technique.cpp
index 22f8f3b63a0752ce547863a35eafa455f2e4f3ee..a382376eb13351e2fe03d59c29eadb55bee62289 100644 (file)
@@ -69,20 +69,20 @@ bool Technique::replace_material(const string &slot, const Material &mat)
 bool Technique::replace_uniforms(const ProgramData &shdata)
 {
        bool replaced = false;
-       const vector<string> &uniform_names = shdata.get_uniform_names();
+       const vector<Tag> &uniform_tags = shdata.get_uniform_tags();
        for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
        {
                RefPtr<ProgramData> new_shdata;
-               for(vector<string>::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j)
+               for(vector<Tag>::const_iterator j=uniform_tags.begin(); j!=uniform_tags.end(); ++j)
                {
-                       const string &name = i->second.get_slotted_uniform_name(*j);
-                       if(name.empty())
+                       Tag tag = i->second.get_slotted_uniform_tag(*j);
+                       if(!tag.id)
                                continue;
 
                        if(!new_shdata)
                                new_shdata = new ProgramData(*i->second.get_shader_data());
 
-                       new_shdata->uniform(name, shdata.get_uniform(*j));
+                       new_shdata->uniform(tag, shdata.get_uniform(*j));
                        replaced = true;
                }