]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/technique.cpp
Overhaul texture management in rendering classes
[libs/gl.git] / source / materials / technique.cpp
index 09799acee8841ac3eefe9d3fe1cfb5fa08801283..12111e5e675305aa98859bf1ba58f2c332bb544e 100644 (file)
@@ -13,22 +13,22 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-RenderPass &Technique::add_pass(const Tag &tag)
+RenderPass &Technique::add_pass(Tag tag)
 {
        return insert_unique(passes, tag, RenderPass())->second;
 }
 
-bool Technique::has_pass(const Tag &tag) const
+bool Technique::has_pass(Tag tag) const
 {
        return passes.count(tag);
 }
 
-const RenderPass &Technique::get_pass(const Tag &tag) const
+const RenderPass &Technique::get_pass(Tag tag) const
 {
        return get_item(passes, tag);
 }
 
-const RenderPass *Technique::find_pass(const Tag &tag) const
+const RenderPass *Technique::find_pass(Tag tag) const
 {
        PassMap::const_iterator i = passes.find(tag);
        return (i!=passes.end() ? &i->second : 0);
@@ -39,10 +39,10 @@ bool Technique::replace_texture(const string &slot, const Texture &tex)
        bool replaced = false;
        for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
        {
-               int index = i->second.get_texture_index(slot);
-               if(index>=0)
+               Tag tag = i->second.get_texture_tag(slot);
+               if(tag.id)
                {
-                       i->second.set_texture(index, &tex);
+                       i->second.set_texture(tag, &tex);
                        replaced = true;
                }
        }
@@ -69,20 +69,20 @@ bool Technique::replace_material(const string &slot, const Material &mat)
 bool Technique::replace_uniforms(const ProgramData &shdata)
 {
        bool replaced = false;
-       const vector<string> &uniform_names = shdata.get_uniform_names();
+       const vector<Tag> &uniform_tags = shdata.get_uniform_tags();
        for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
        {
                RefPtr<ProgramData> new_shdata;
-               for(vector<string>::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j)
+               for(vector<Tag>::const_iterator j=uniform_tags.begin(); j!=uniform_tags.end(); ++j)
                {
-                       const string &name = i->second.get_slotted_uniform_name(*j);
-                       if(name.empty())
+                       Tag tag = i->second.get_slotted_uniform_tag(*j);
+                       if(!tag.id)
                                continue;
 
                        if(!new_shdata)
                                new_shdata = new ProgramData(*i->second.get_shader_data());
 
-                       new_shdata->uniform(name, shdata.get_uniform(*j));
+                       new_shdata->uniform(tag, shdata.get_uniform(*j));
                        replaced = true;
                }