]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.h
Refactor winding-based culling
[libs/gl.git] / source / materials / renderpass.h
index d5587c25677f140c287e5cfdba75b1d750ef4526..94cc2ed928b328f0f6dc0d16690b058cf75f0a27 100644 (file)
@@ -3,6 +3,7 @@
 
 #include <msp/core/refptr.h>
 #include <msp/datafile/objectloader.h>
+#include "cullface.h"
 #include "material.h"
 
 namespace Msp {
@@ -83,7 +84,7 @@ private:
        const Material *material;
        std::string material_slot;
        std::vector<TextureSlot> textures;
-       bool back_faces;
+       CullMode face_cull;
        bool receive_shadows;
        bool image_based_lighting;
 
@@ -106,8 +107,8 @@ public:
        Tag get_texture_tag(const std::string &) const;
        DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
        DEPRECATED int get_texture_index(const std::string &) const;
-       void set_back_faces(bool);
-       bool get_back_faces() const { return back_faces; }
+       void set_face_cull(CullMode);
+       CullMode get_face_cull() const { return face_cull; }
        void set_receive_shadows(bool);
        bool get_receive_shadows() const { return receive_shadows; }
        void set_image_based_lighting(bool);