]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.h
Use Tag to identify uniforms in Program and ProgramData
[libs/gl.git] / source / materials / renderpass.h
index 96b892dff07295275b4f1cd66e17f071a5d8f1a3..0e8ccdf236e68b88c75d9d7ba8095f569bd37d6c 100644 (file)
@@ -64,7 +64,7 @@ private:
        RefPtr<const Program> shprog;
        bool shprog_from_material;
        RefPtr<ProgramData> shdata;
-       std::map<std::string, std::string> uniform_slots;
+       std::map<Tag, Tag> uniform_slots;
        RefPtr<const Material> material;
        std::string material_slot;
        Texturing *texturing;
@@ -86,8 +86,8 @@ public:
        void set_shader_program(const Program *, const ProgramData *);
        const Program *get_shader_program() const { return shprog.get(); }
        const ProgramData *get_shader_data() const { return shdata.get(); }
-       const std::string &get_slotted_uniform_name(const std::string &) const;
-       void set_material(const Material *);
+       Tag get_slotted_uniform_tag(Tag) const;
+       void set_material(const Material *, DataFile::Collection * = 0);
        const Material *get_material() const { return material.get(); }
        const std::string &get_material_slot_name() const { return material_slot; }
        void set_texture(unsigned, const Texture *, const Sampler * = 0);