]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.cpp
Implement image-based lighting in PbrMaterial
[libs/gl.git] / source / materials / renderpass.cpp
index 3fbec4822607ec0f1bceec0e3bd62ca34314547b..6e33b5d1f7256a638ab754267b0e010057e277ef 100644 (file)
@@ -23,7 +23,8 @@ RenderPass::RenderPass():
        shdata(0),
        material(0),
        back_faces(false),
-       receive_shadows(false)
+       receive_shadows(false),
+       image_based_lighting(false)
 { }
 
 void RenderPass::set_material_textures()
@@ -41,6 +42,8 @@ void RenderPass::maybe_create_material_shader()
        map<string, int> extra_spec;
        if(receive_shadows)
                extra_spec["use_shadow_map"] = true;
+       if(image_based_lighting)
+               extra_spec["use_image_based_lighting"] = true;
 
        shprog = material->create_compatible_shader(extra_spec);
        shprog.keep();
@@ -172,6 +175,7 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c):
 void RenderPass::Loader::init_actions()
 {
        add("shader",   &Loader::shader);
+       add("image_based_lighting", &RenderPass::image_based_lighting);
        add("material", &Loader::material_inline);
        add("material", &Loader::material);
        add("material_slot", &RenderPass::material_slot);