]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.cpp
Eliminate the polymorphic Uniform class hierarchy
[libs/gl.git] / source / materials / renderpass.cpp
index 62056ff9f56c63f103edb920ee8b546c7b13fe91..499a521f1dc8ff17fb3270cfedfd4a370e90c62a 100644 (file)
@@ -9,8 +9,6 @@
 #include "renderer.h"
 #include "texture.h"
 #include "texture2d.h"
-#include "texturing.h"
-#include "uniform.h"
 
 using namespace std;
 
@@ -22,7 +20,7 @@ RenderPass::RenderPass():
        shprog_from_material(false),
        shdata(0),
        material(0),
-       back_faces(false),
+       face_cull(CULL_BACK),
        receive_shadows(false),
        image_based_lighting(false)
 { }
@@ -31,7 +29,7 @@ void RenderPass::set_material_textures()
 {
        const Tag *material_texture_tags = material->get_texture_tags();
        for(const Tag *tag=material_texture_tags; tag->id; ++tag)
-               set_texture(*tag, material->get_texture(*tag), material->get_sampler());
+               set_texture(*tag, material->get_texture(*tag), material->get_sampler(*tag));
 }
 
 void RenderPass::maybe_create_material_shader()
@@ -62,7 +60,7 @@ void RenderPass::set_shader_program(const Program *prog, const ProgramData *data
 
 Tag RenderPass::get_slotted_uniform_tag(Tag slot) const
 {
-       map<Tag, Tag>::const_iterator i = uniform_slots.find(slot);
+       auto i = uniform_slots.find(slot);
        if(i==uniform_slots.end())
                return Tag();
        return i->second;
@@ -77,7 +75,7 @@ void RenderPass::set_material(const Material *mat)
 
 void RenderPass::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
 {
-       vector<TextureSlot>::iterator i = find_member(textures, tag, &TextureSlot::tag);
+       auto i = find_member(textures, tag, &TextureSlot::tag);
        if(i==textures.end())
        {
                textures.push_back(TextureSlot(tag));
@@ -90,44 +88,13 @@ void RenderPass::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
 
 Tag RenderPass::get_texture_tag(const string &slot) const
 {
-       vector<TextureSlot>::const_iterator i = find_member(textures, slot, &TextureSlot::slot_name);
+       auto i = find_member(textures, slot, &TextureSlot::slot_name);
        return (i!=textures.end() ? i->tag : Tag());
 }
 
-void RenderPass::set_texture(unsigned index, const Texture *tex, const Sampler *samp)
+void RenderPass::set_face_cull(CullMode fc)
 {
-       if(!shprog)
-               throw invalid_operation("RenderPass::set_texture");
-
-       const vector<Program::UniformInfo> &uniforms = shprog->get_uniforms();
-       for(vector<Program::UniformInfo>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
-               if(is_image(i->type) && i->binding==static_cast<int>(index))
-                       return set_texture(i->tag, tex, samp);
-
-       if(shdata)
-       {
-               const vector<Tag> &tags = shdata->get_uniform_tags();
-               for(vector<Tag>::const_iterator i=tags.begin(); i!=tags.end(); ++i)
-               {
-                       vector<Program::UniformInfo>::const_iterator j = find_member(uniforms, *i, &Program::UniformInfo::tag);
-                       if(j==uniforms.end() || !is_image(j->type))
-                               continue;
-                       if(const Uniform1i *uni1i = dynamic_cast<const Uniform1i *>(shdata->find_uniform(*i)))
-                               if(uni1i->get()==static_cast<int>(index))
-                                       return set_texture(*i, tex, samp);
-               }
-       }
-}
-
-int RenderPass::get_texture_index(const string &n) const
-{
-       vector<TextureSlot>::const_iterator i = find_member(textures, n, &TextureSlot::slot_name);
-       return (shprog && i!=textures.end() ? shprog->get_uniform_binding(i->tag) : -1);
-}
-
-void RenderPass::set_back_faces(bool bf)
-{
-       back_faces = bf;
+       face_cull = fc;
 }
 
 void RenderPass::set_receive_shadows(bool rs)
@@ -137,11 +104,12 @@ void RenderPass::set_receive_shadows(bool rs)
 
 void RenderPass::apply(Renderer &renderer) const
 {
-       for(vector<TextureSlot>::const_iterator i=textures.begin(); i!=textures.end(); ++i)
-               renderer.set_texture(i->tag, i->texture, i->sampler);
-       renderer.set_material(material);
+       for(const TextureSlot &t: textures)
+               renderer.set_texture(t.tag, t.texture, t.sampler);
        renderer.set_shader_program(shprog, shdata.get());
-       renderer.set_reverse_winding(back_faces);
+       if(material)
+               renderer.add_shader_data(material->get_shader_data());
+       renderer.set_face_cull(face_cull);
 }
 
 void RenderPass::set_debug_name(const string &name)
@@ -171,22 +139,17 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c):
 
 void RenderPass::Loader::init_actions()
 {
+       add("face_cull", &RenderPass::face_cull);
        add("shader",   &Loader::shader);
        add("image_based_lighting", &RenderPass::image_based_lighting);
        add("material", &Loader::material_inline);
        add("material", &Loader::material);
        add("material_slot", &RenderPass::material_slot);
-       add("back_faces",&RenderPass::back_faces);
        add("receive_shadows", &RenderPass::receive_shadows);
        add("texture", &Loader::texture);
        add("uniforms", &Loader::uniforms);
        add("uniform_slot", &Loader::uniform_slot);
        add("uniform_slot", &Loader::uniform_slot2);
-
-       // Deprecated
-       add("texunit",  &Loader::texunit);
-       add("texunit",  &Loader::texture);
-       add("texunit",  &Loader::texunit_named);
 }
 
 void RenderPass::Loader::set_inline_base_name(const string &n)
@@ -237,7 +200,7 @@ void RenderPass::Loader::shader(const string &n)
 
 void RenderPass::Loader::texture(const string &n)
 {
-       vector<TextureSlot>::iterator i = find_member(obj.textures, Tag(n), &TextureSlot::tag);
+       auto i = find_member(obj.textures, Tag(n), &TextureSlot::tag);
        if(i==obj.textures.end())
        {
                obj.textures.push_back(TextureSlot(n));
@@ -247,36 +210,6 @@ void RenderPass::Loader::texture(const string &n)
        load_sub_with(ldr);
 }
 
-void RenderPass::Loader::texunit(unsigned)
-{
-       IO::print(IO::cerr, "Warning: specifying textures by unit number is deprecated and may not produce expected results");
-       string name;
-       if(obj.shprog)
-       {
-               const vector<Program::UniformInfo> &uniforms = obj.shprog->get_uniforms();
-               for(vector<Program::UniformInfo>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
-                       if(is_image(i->type) && i->binding>=0)
-                       {
-                               if(!name.empty())
-                               {
-                                       name.clear();
-                                       break;
-                               }
-                               name = i->name;
-                       }
-       }
-
-       if(name.empty())
-               throw runtime_error("Could not determine name for texture");
-
-       texture(name);
-}
-
-void RenderPass::Loader::texunit_named(unsigned, const string &n)
-{
-       texture(n);
-}
-
 void RenderPass::Loader::uniforms()
 {
        if(!obj.shprog || obj.shprog_from_material)