void RenderMethod::Loader::material_inline()
{
- Material::GenericLoader ldr(coll);
+ Material::GenericLoader ldr(get_collection());
load_sub_with(ldr);
- RefPtr<Material> mat = ldr.get_material();
+ RefPtr<Material> mat = ldr.get_object();
get_collection().add(inline_base_name+".mat", mat.get());
obj.material = mat.release();
obj.set_material_textures();