]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/rendermethod.cpp
Add missing implementation of RenderMethod::set_image_based_lighting
[libs/gl.git] / source / materials / rendermethod.cpp
index 053197589ab1fe6e9d3c83c78261ffc3e27ebc0e..0302a9934e75ac3c3d143155a5746c522139ff13 100644 (file)
@@ -14,18 +14,11 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-RenderMethod::RenderMethod():
-       shprog(0),
-       shprog_from_material(false),
-       shdata(0),
-       material(0),
-       face_cull(CULL_BACK),
-       receive_shadows(false),
-       image_based_lighting(false)
-{ }
-
 void RenderMethod::set_material_textures()
 {
+       if(!material)
+               return;
+
        const Tag *material_texture_tags = material->get_texture_tags();
        for(const Tag *tag=material_texture_tags; tag->id; ++tag)
                set_texture(*tag, material->get_texture(*tag), material->get_sampler(*tag));
@@ -33,7 +26,7 @@ void RenderMethod::set_material_textures()
 
 void RenderMethod::maybe_create_material_shader()
 {
-       if(shprog && !shprog_from_material)
+       if(!material || (shprog && !shprog_from_material))
                return;
 
        map<string, int> extra_spec;
@@ -55,6 +48,7 @@ void RenderMethod::set_shader_program(const Program *prog, const ProgramData *da
        shprog = prog;
        shprog_from_material = false;
        shdata = (data ? new ProgramData(*data) : 0);
+       maybe_create_material_shader();
 }
 
 Tag RenderMethod::get_slotted_uniform_tag(Tag slot) const
@@ -96,9 +90,21 @@ void RenderMethod::set_face_cull(CullMode fc)
        face_cull = fc;
 }
 
+void RenderMethod::set_blend(const Blend &b)
+{
+       blend = b;
+}
+
 void RenderMethod::set_receive_shadows(bool rs)
 {
        receive_shadows = rs;
+       maybe_create_material_shader();
+}
+
+void RenderMethod::set_image_based_lighting(bool ibl)
+{
+       image_based_lighting = ibl;
+       maybe_create_material_shader();
 }
 
 void RenderMethod::apply(Renderer &renderer) const
@@ -109,6 +115,7 @@ void RenderMethod::apply(Renderer &renderer) const
        if(material)
                renderer.add_shader_data(material->get_shader_data());
        renderer.set_face_cull(face_cull);
+       renderer.set_blend(&blend);
 }
 
 void RenderMethod::set_debug_name(const string &name)
@@ -132,6 +139,8 @@ RenderMethod::Loader::Loader(RenderMethod &p, Collection &c):
 
 void RenderMethod::Loader::init_actions()
 {
+       add("blend", &Loader::blend);
+       add("blend", &Loader::blend_factors);
        add("face_cull", &RenderMethod::face_cull);
        add("shader",   &Loader::shader);
        add("image_based_lighting", &RenderMethod::image_based_lighting);
@@ -156,6 +165,16 @@ void RenderMethod::Loader::finish()
                obj.maybe_create_material_shader();
 }
 
+void RenderMethod::Loader::blend()
+{
+       load_sub(obj.blend);
+}
+
+void RenderMethod::Loader::blend_factors(BlendFactor src, BlendFactor dest)
+{
+       obj.blend = Blend(src, dest);
+}
+
 void RenderMethod::Loader::material_inline()
 {
        Material::GenericLoader ldr(get_collection());