]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/pointlight.cpp
Some tweaks to vector component handling
[libs/gl.git] / source / materials / pointlight.cpp
index 9a726a2a982f143d1adaee43f9226c233d9ade7e..1607066c093df4501556ccde918faf650dd05c00 100644 (file)
@@ -37,8 +37,9 @@ void PointLight::set_attenuation(float c, float l, float q)
 void PointLight::update_shader_data(ProgramData &shdata, const string &base) const
 {
        shdata.uniform(base+".type", 2);
-       shdata.uniform(base+".position", position.x, position.y, position.z, 1.0f);
+       shdata.uniform(base+".position", compose(position, 1.0f));
        shdata.uniform(base+".color", color.r, color.g, color.b);
+       shdata.uniform3(base+".attenuation", attenuation);
 }