Framebuffer fresnel_lookup_fbo((COLOR_ATTACHMENT,RG8));
fresnel_lookup_fbo.attach(COLOR_ATTACHMENT, *fresnel_lookup);
Renderer renderer;
+ renderer.begin();
renderer.set_framebuffer(&fresnel_lookup_fbo);
renderer.set_shader_program(&shprog, &shdata);
mesh.draw(renderer);
+ renderer.end();
return *fresnel_lookup;
}
base_color.texture = tex;
}
+void PbrMaterial::set_tint(const Color &color)
+{
+ tint.value = color;
+ shdata.uniform("pbr_material.tint", color);
+}
+
void PbrMaterial::set_normal_map(const Texture *tex)
{
normal.texture = tex;
add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
add_property("occlusion", &PbrMaterial::set_occlusion_map);
add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
+ add_property("tint", &PbrMaterial::set_tint, 0, true);
}
} // namespace GL