]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/pbrmaterial.cpp
Add a tint property for PBR materials
[libs/gl.git] / source / materials / pbrmaterial.cpp
index ad36159a6b12c744213d51cfa2605385e8e5d048..c5d849c1cfcc6030a5caa5ff430907db439d9462 100644 (file)
@@ -36,7 +36,7 @@ const Texture2D &PbrMaterial::get_or_create_fresnel_lookup()
 {
        Resources &resources = Resources::get_global();
 
-       static const string name = "_pbr_fresnel_lookup.tex2d";
+       static const string name = "_pbr_fresnel_lookup.tex";
        Texture2D *fresnel_lookup = resources.find<Texture2D>(name);
        if(fresnel_lookup)
                return *fresnel_lookup;
@@ -55,9 +55,11 @@ const Texture2D &PbrMaterial::get_or_create_fresnel_lookup()
        Framebuffer fresnel_lookup_fbo((COLOR_ATTACHMENT,RG8));
        fresnel_lookup_fbo.attach(COLOR_ATTACHMENT, *fresnel_lookup);
        Renderer renderer;
+       renderer.begin();
        renderer.set_framebuffer(&fresnel_lookup_fbo);
        renderer.set_shader_program(&shprog, &shdata);
        mesh.draw(renderer);
+       renderer.end();
 
        return *fresnel_lookup;
 }
@@ -114,6 +116,12 @@ void PbrMaterial::set_base_color_map(const Texture *tex)
        base_color.texture = tex;
 }
 
+void PbrMaterial::set_tint(const Color &color)
+{
+       tint.value = color;
+       shdata.uniform("pbr_material.tint", color);
+}
+
 void PbrMaterial::set_normal_map(const Texture *tex)
 {
        normal.texture = tex;
@@ -160,12 +168,6 @@ void PbrMaterial::set_emission_map(const Texture *tex)
 
 DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions;
 
-PbrMaterial::Loader::Loader(PbrMaterial &m):
-       DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m)
-{
-       set_actions(shared_actions);
-}
-
 PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c):
        DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m, c)
 {
@@ -181,6 +183,7 @@ void PbrMaterial::Loader::init_actions()
        add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
        add_property("occlusion", &PbrMaterial::set_occlusion_map);
        add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
+       add_property("tint", &PbrMaterial::set_tint, 0, true);
 }
 
 } // namespace GL