- RefPtr<Light> lgt = ldr.get_object();
- get_collection().add(format("%s/%d.light", FS::basename(get_source()), obj.lights.size()), lgt.get());
- obj.attach(*lgt.release());
+ Light *lgt = ldr.store_object(get_collection(), format("%s/%d.light", FS::basename(get_source()), obj.lights.size()));
+ obj.attach(*lgt);