]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/lighting.cpp
Move lighting calculations to world space
[libs/gl.git] / source / materials / lighting.cpp
index fa0c26b41bfa815abe6902394e505cf474c3276c..70b819cec8c3101b5379f1cb26b284e4a5d8bd98 100644 (file)
@@ -1,5 +1,6 @@
 #include <stdexcept>
 #include <cmath>
+#include <msp/core/algorithm.h>
 #include "error.h"
 #include "light.h"
 #include "lighting.h"
@@ -63,12 +64,17 @@ void Lighting::set_fog_half_distance(float d)
        set_fog_density(-log(pow(0.5, 1.0/d)));
 }
 
-void Lighting::attach(unsigned i, const Light &l)
+void Lighting::attach(const Light &l)
 {
-       if(i>=lights.size())
-               lights.resize(i+1);
+       if(find(lights, &l)==lights.end())
+               lights.push_back(&l);
+}
 
-       lights[i] = &l;
+void Lighting::detach(const Light &l)
+{
+       vector<const Light *>::iterator i = find(lights, &l);
+       if(i!=lights.end())
+               lights.erase(i);
 }
 
 void Lighting::detach(unsigned i)
@@ -76,7 +82,7 @@ void Lighting::detach(unsigned i)
        if(i>=lights.size())
                return;
 
-       lights[i] = 0;
+       detach(*lights[i]);
 }
 
 const Light *Lighting::get_attached_light(unsigned i) const
@@ -88,14 +94,11 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix
 {
        shdata.uniform("ambient_color", ambient);
        shdata.uniform("sky_color", sky_color);
-       shdata.uniform("eye_zenith_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
+       shdata.uniform("world_zenith_dir", zenith_direction);
        shdata.uniform("horizon_limit", horizon_angle.radians());
        shdata.uniform("fog_color", fog_color);
        shdata.uniform("fog_density", fog_density);
 
-       // For backwards compatibility
-       shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
-
        for(unsigned i=0; i<lights.size(); ++i)
                if(lights[i])
                        lights[i]->update_shader_data(shdata, view_matrix, i);
@@ -105,7 +108,13 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix
 DataFile::Loader::ActionMap Lighting::Loader::shared_actions;
 
 Lighting::Loader::Loader(Lighting &l):
-       DataFile::ObjectLoader<Lighting>(l)
+       CollectionObjectLoader<Lighting>(l, 0)
+{
+       set_actions(shared_actions);
+}
+
+Lighting::Loader::Loader(Lighting &l, Collection &c):
+       CollectionObjectLoader<Lighting>(l, &c)
 {
        set_actions(shared_actions);
 }
@@ -118,8 +127,12 @@ void Lighting::Loader::init_actions()
        add("fog_half_distance", &Loader::fog_half_distance);
        add("horizon_angle", &Loader::horizon_angle);
        add("light", &Loader::light);
+       add("light", &Loader::light_inline);
        add("sky_color", &Loader::sky_color);
        add("zenith_direction", &Loader::zenith_direction);
+
+       // Deprecated
+       add("light", &Loader::light_inline_index);
 }
 
 void Lighting::Loader::ambient(float r, float g, float b)
@@ -147,14 +160,24 @@ void Lighting::Loader::horizon_angle(float a)
        obj.set_horizon_angle(Geometry::Angle<float>::from_degrees(a));
 }
 
-void Lighting::Loader::light(unsigned i)
+void Lighting::Loader::light(const string &name)
+{
+       obj.attach(get_collection().get<Light>(name));
+}
+
+void Lighting::Loader::light_inline()
 {
        RefPtr<Light> lgt = new Light;
        load_sub(*lgt);
-       obj.attach(i, *lgt);
+       obj.attach(*lgt);
        obj.owned_data.push_back(lgt.release());
 }
 
+void Lighting::Loader::light_inline_index(unsigned)
+{
+       light_inline();
+}
+
 void Lighting::Loader::sky_color(float r, float g, float b)
 {
        obj.set_sky_color(Color(r, g, b));