]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/lighting.cpp
Add inline data items to the collection
[libs/gl.git] / source / materials / lighting.cpp
index eeb4f30ee8e4ca0796ded102bfaf44049f1063c5..699aabc02c7daa8679d60b2ab6fd8eaf8d99723b 100644 (file)
@@ -1,5 +1,7 @@
 #include <stdexcept>
 #include <cmath>
+#include <msp/core/algorithm.h>
+#include <msp/fs/utils.h>
 #include "error.h"
 #include "light.h"
 #include "lighting.h"
@@ -12,42 +14,42 @@ namespace Msp {
 namespace GL {
 
 Lighting::Lighting():
-       ambient(0.2),
        zenith_direction(0, 0, 1),
-       horizon_angle(Geometry::Angle<float>::zero()),
-       fog_color(0.0f, 0.0f, 0.0f, 0.0f),
-       fog_density(0.0f)
-{ }
-
-Lighting::~Lighting()
+       horizon_angle(Geometry::Angle<float>::zero())
 {
-       for(vector<Light *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
+       set_ambient(0.2f);
+       set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f));
+       set_fog_density(0.0f);
 }
 
 void Lighting::set_ambient(const Color &a)
 {
        ambient = a;
+       shdata.uniform("ambient_color", ambient);
 }
 
 void Lighting::set_sky_color(const Color &s)
 {
        sky_color = s;
+       shdata.uniform("sky_color", sky_color);
 }
 
 void Lighting::set_zenith_direction(const Vector3 &d)
 {
        zenith_direction = d;
+       shdata.uniform("world_zenith_dir", zenith_direction);
 }
 
 void Lighting::set_horizon_angle(const Geometry::Angle<float> &a)
 {
        horizon_angle = a;
+       shdata.uniform("horizon_limit", horizon_angle.radians());
 }
 
 void Lighting::set_fog_color(const Color &c)
 {
        fog_color = c;
+       shdata.uniform("fog_color", fog_color);
 }
 
 void Lighting::set_fog_density(float d)
@@ -56,6 +58,7 @@ void Lighting::set_fog_density(float d)
                throw invalid_argument("Lighting::set_fog_density");
 
        fog_density = d;
+       shdata.uniform("fog_density", fog_density);
 }
 
 void Lighting::set_fog_half_distance(float d)
@@ -63,12 +66,17 @@ void Lighting::set_fog_half_distance(float d)
        set_fog_density(-log(pow(0.5, 1.0/d)));
 }
 
-void Lighting::attach(unsigned i, const Light &l)
+void Lighting::attach(const Light &l)
 {
-       if(i>=lights.size())
-               lights.resize(i+1);
+       if(find_member(lights, &l, &AttachedLight::light)==lights.end())
+               lights.push_back(&l);
+}
 
-       lights[i] = &l;
+void Lighting::detach(const Light &l)
+{
+       vector<AttachedLight>::iterator i = find_member(lights, &l, &AttachedLight::light);
+       if(i!=lights.end())
+               lights.erase(i);
 }
 
 void Lighting::detach(unsigned i)
@@ -76,48 +84,83 @@ void Lighting::detach(unsigned i)
        if(i>=lights.size())
                return;
 
-       lights[i] = 0;
+       detach(*lights[i].light);
 }
 
 const Light *Lighting::get_attached_light(unsigned i) const
 {
-       return i<lights.size() ? lights[i] : 0;
+       return i<lights.size() ? lights[i].light : 0;
 }
 
-void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const
+void Lighting::update_shader_data(ProgramData &sd, const Matrix &) const
 {
-       shdata.uniform("ambient_color", ambient);
-       shdata.uniform("sky_color", sky_color);
-       shdata.uniform("eye_zenith_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
-       shdata.uniform("horizon_limit", horizon_angle.radians());
-       shdata.uniform("fog_color", fog_color);
-       shdata.uniform("fog_density", fog_density);
+       sd.uniform("ambient_color", ambient);
+       sd.uniform("sky_color", sky_color);
+       sd.uniform("world_zenith_dir", zenith_direction);
+       sd.uniform("horizon_limit", horizon_angle.radians());
+       sd.uniform("fog_color", fog_color);
+       sd.uniform("fog_density", fog_density);
 
-       // For backwards compatibility
-       shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction);
+       for(unsigned i=0; i<lights.size(); ++i)
+               if(lights[i].light)
+                       lights[i].light->update_shader_data(sd, i);
+}
 
+const ProgramData &Lighting::get_shader_data() const
+{
        for(unsigned i=0; i<lights.size(); ++i)
-               if(lights[i])
-                       lights[i]->update_shader_data(shdata, view_matrix, i);
+               if(lights[i].light->get_generation()!=lights[i].generation)
+               {
+                       lights[i].light->update_shader_data(shdata, i);
+                       lights[i].generation = lights[i].light->get_generation();
+               }
+
+       return shdata;
 }
 
+void Lighting::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       shdata.set_debug_name(name+" [UBO]");
+#else
+       (void)name;
+#endif
+}
+
+
+DataFile::Loader::ActionMap Lighting::Loader::shared_actions;
 
 Lighting::Loader::Loader(Lighting &l):
-       DataFile::ObjectLoader<Lighting>(l)
+       CollectionObjectLoader<Lighting>(l, 0)
+{
+       set_actions(shared_actions);
+}
+
+Lighting::Loader::Loader(Lighting &l, Collection &c):
+       CollectionObjectLoader<Lighting>(l, &c)
+{
+       set_actions(shared_actions);
+}
+
+void Lighting::Loader::init_actions()
 {
        add("ambient", &Loader::ambient);
        add("fog_color", &Loader::fog_color);
        add("fog_density", &Loader::fog_density);
        add("fog_half_distance", &Loader::fog_half_distance);
-       add("horizon_angle", &Loader::horizon_angle);
        add("light", &Loader::light);
+       add("light", &Loader::light_inline);
+
+       // Deprecated
+       add("horizon_angle", &Loader::horizon_angle);
+       add("light", &Loader::light_inline_index);
        add("sky_color", &Loader::sky_color);
        add("zenith_direction", &Loader::zenith_direction);
 }
 
 void Lighting::Loader::ambient(float r, float g, float b)
 {
-       obj.ambient = Color(r, g, b);
+       obj.set_ambient(Color(r, g, b));
 }
 
 void Lighting::Loader::fog_color(float r, float g, float b)
@@ -135,19 +178,34 @@ void Lighting::Loader::fog_half_distance(float d)
        obj.set_fog_half_distance(d);
 }
 
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 void Lighting::Loader::horizon_angle(float a)
 {
        obj.set_horizon_angle(Geometry::Angle<float>::from_degrees(a));
 }
+#pragma GCC diagnostic pop
 
-void Lighting::Loader::light(unsigned i)
+void Lighting::Loader::light(const string &name)
+{
+       obj.attach(get_collection().get<Light>(name));
+}
+
+void Lighting::Loader::light_inline()
 {
        RefPtr<Light> lgt = new Light;
        load_sub(*lgt);
-       obj.attach(i, *lgt);
-       obj.owned_data.push_back(lgt.release());
+       get_collection().add(format("%s/%d.light", FS::basename(get_source()), obj.lights.size()), lgt.get());
+       obj.attach(*lgt.release());
+}
+
+void Lighting::Loader::light_inline_index(unsigned)
+{
+       light_inline();
 }
 
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 void Lighting::Loader::sky_color(float r, float g, float b)
 {
        obj.set_sky_color(Color(r, g, b));
@@ -157,6 +215,7 @@ void Lighting::Loader::zenith_direction(float x, float y, float z)
 {
        obj.set_zenith_direction(Vector3(x, y, z));
 }
+#pragma GCC diagnostic pop
 
 } // namespace GL
 } // namespace Msp