/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+#include "gl.h"
#include "material.h"
namespace Msp {
shininess=s;
}
-void Material::apply() const
+void Material::bind() const
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ if(current!=this)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ current=this;
+ }
}
+void Material::unbind()
+{
+ current=0;
+}
+
+const Material *Material::current=0;
+
Material::Loader::Loader(Material &m):
- mat(m)
+ DataFile::ObjectLoader<Material>(m)
{
add("ambient", &Loader::ambient);
add("diffuse", &Loader::diffuse);
void Material::Loader::ambient(float r, float g, float b, float a)
{
- mat.ambient=GL::Color(r, g, b, a);
+ obj.ambient=GL::Color(r, g, b, a);
}
void Material::Loader::diffuse(float r, float g, float b, float a)
{
- mat.diffuse=GL::Color(r, g, b, a);
+ obj.diffuse=GL::Color(r, g, b, a);
}
void Material::Loader::specular(float r, float g, float b, float a)
{
- mat.specular=GL::Color(r, g, b, a);
+ obj.specular=GL::Color(r, g, b, a);
}
void Material::Loader::emission(float r, float g, float b, float a)
{
- mat.emission=GL::Color(r, g, b, a);
+ obj.emission=GL::Color(r, g, b, a);
}
} // namespace GL