void Lighting::set_ambient(const Color &a)
{
- ambient=a;
+ ambient = a;
}
void Lighting::attach(unsigned i, const Light &l)
if(i>=lights.size())
lights.resize(i+1);
- lights[i]=&l;
+ lights[i] = &l;
}
void Lighting::detach(unsigned i)
if(i>=lights.size())
return;
- lights[i]=0;
+ lights[i] = 0;
}
void Lighting::bind() const
for(unsigned i=0; i<lights.size(); ++i)
if(lights[i])
lights[i]->bind_to(i);
- current=this;
+ current = this;
}
}
Light::unbind();
}
disable(LIGHTING);
- current=0;
+ current = 0;
}
}
-const Lighting *Lighting::current=0;
+const Lighting *Lighting::current = 0;
} // namespace GL
} // namespace Msp