]> git.tdb.fi Git - libs/gl.git/blobdiff - source/light.cpp
Rewrite light binding to match textures
[libs/gl.git] / source / light.cpp
index 2192536450fdfd3a3d69235a02f641848833b16e..f9b45c87bfeac3bf5712dec6001fe29f7419d1f6 100644 (file)
@@ -1,5 +1,6 @@
 #include <stdexcept>
 #include "light.h"
+#include "lightunit.h"
 #include "misc.h"
 
 using namespace std;
@@ -7,9 +8,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-unsigned Light::current_unit = 0;
-vector<const Light *> Light::current_lights(1);
-
 Light::Light():
        diffuse(1),
        specular(1),
@@ -60,11 +58,12 @@ void Light::set_attenuation(float c, float l, float q)
        attenuation[2] = q;
 }
 
-void Light::bind() const
+void Light::bind_to(unsigned i) const
 {
-       if(current_lights[current_unit]!=this)
+       LightUnit &unit = LightUnit::get_unit(i);
+       if(unit.set_light(this))
        {
-               GLenum l = GL_LIGHT0+current_unit;
+               GLenum l = GL_LIGHT0+unit.get_index();
                enable(l);
                glLightfv(l, GL_DIFFUSE, &diffuse.r);
                glLightfv(l, GL_SPECULAR, &specular.r);
@@ -75,42 +74,19 @@ void Light::bind() const
                glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]);
                glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]);
                glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]);
-               current_lights[current_unit] = this;
        }
 }
 
-void Light::bind_to(unsigned i) const
-{
-       activate(i);
-       bind();
-}
-
-void Light::activate(unsigned i)
-{
-       static unsigned max_lights = get_i(GL_MAX_LIGHTS);
-
-       if(i>=max_lights)
-               throw out_of_range("Light::activate");
-
-       if(i>=current_lights.size())
-               current_lights.resize(i+1);
-
-       current_unit = i;
-}
-
-void Light::unbind()
+const Light *Light::current(unsigned i)
 {
-       if(current_lights[current_unit])
-       {
-               disable(GL_LIGHT0+current_unit);
-               current_lights[current_unit] = 0;
-       }
+       return LightUnit::get_unit(i).get_light();
 }
 
 void Light::unbind_from(unsigned i)
 {
-       activate(i);
-       unbind();
+       LightUnit &unit = LightUnit::get_unit(i);
+       if(unit.set_light(0))
+               disable(GL_LIGHT0+unit.get_index());
 }
 
 } // namespace GL