]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/validate.cpp
Improve layout qualifier handling with some more utility functions
[libs/gl.git] / source / glsl / validate.cpp
index df3312e1fa9f6b46f3fdc52f7e305ded14059bab..6a4b8eb0dc0e34ced99b82fcc08d41c22c569bf0 100644 (file)
@@ -526,8 +526,7 @@ void ExpressionValidator::visit(VariableReference &var)
                        error(var, format("Reference to non-constant variable '%s' in a constant expression", var.name));
                else if(var.declaration->layout && constant_expression==FIXED_CONSTANT)
                {
-                       auto i = find_member(var.declaration->layout->qualifiers, string("constant_id"), &Layout::Qualifier::name);
-                       if(i!=var.declaration->layout->qualifiers.end())
+                       if(has_layout_qualifier(var.declaration->layout.get(), "constant_id"))
                                error(var, format("Reference to specialization constant '%s' in a fixed constant expression", var.name));
                }
        }
@@ -662,13 +661,8 @@ void ExpressionValidator::visit(VariableDeclaration &var)
                var.layout->visit(*this);
        if(var.init_expression)
        {
-               ConstantKind const_kind = (var.constant ? SPEC_CONSTANT : NOT_CONSTANT);
-               if(var.layout)
-               {
-                       auto i = find_member(var.layout->qualifiers, string("constant_id"), &Layout::Qualifier::name);
-                       if(i!=var.layout->qualifiers.end())
-                               const_kind = FIXED_CONSTANT;
-               }
+               ConstantKind const_kind = (!var.constant ? NOT_CONSTANT :
+                       has_layout_qualifier(var.layout.get(), "constant_id") ? FIXED_CONSTANT : SPEC_CONSTANT);
 
                SetForScope<ConstantKind> set_const(constant_expression, const_kind);
                TraversingVisitor::visit(var.init_expression);
@@ -770,18 +764,13 @@ void FlowControlValidator::visit(Iteration &iter)
 }
 
 
-int StageInterfaceValidator::get_location(const Layout &layout)
-{
-       return get_layout_value(layout, "location", -1);
-}
-
 void StageInterfaceValidator::visit(VariableDeclaration &var)
 {
-       int location = (var.layout ? get_location(*var.layout) : -1);
+       int location = get_layout_value(var.layout.get(), "location");
        if(var.interface=="in" && var.linked_declaration)
        {
                const Layout *linked_layout = var.linked_declaration->layout.get();
-               int linked_location = (linked_layout ? get_location(*linked_layout) : -1);
+               int linked_location = get_layout_value(linked_layout, "location");
                if(linked_location!=location)
                {
                        error(var, format("Mismatched location %d for 'in %s'", location, var.name));
@@ -910,10 +899,10 @@ void GlobalInterfaceValidator::visit(VariableDeclaration &var)
                uni.name = var.name;
                if(var.layout)
                {
-                       uni.location = get_layout_value(*var.layout, "location");
+                       uni.location = get_layout_value(var.layout.get(), "location");
                        uni.loc_count = LocationCounter().apply(var);
-                       uni.desc_set = get_layout_value(*var.layout, "set", 0);
-                       uni.bind_point = get_layout_value(*var.layout, "binding");
+                       uni.desc_set = get_layout_value(var.layout.get(), "set", 0);
+                       uni.bind_point = get_layout_value(var.layout.get(), "binding");
                }
 
                uniforms.push_back(uni);
@@ -931,8 +920,8 @@ void GlobalInterfaceValidator::visit(InterfaceBlock &iface)
                uni.name = iface.block_name;
                if(iface.layout)
                {
-                       uni.desc_set = get_layout_value(*iface.layout, "set", 0);
-                       uni.bind_point = get_layout_value(*iface.layout, "binding");
+                       uni.desc_set = get_layout_value(iface.layout.get(), "set", 0);
+                       uni.bind_point = get_layout_value(iface.layout.get(), "binding");
                }
 
                uniforms.push_back(uni);