]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/optimize.h
Make variable renaming while inlining more robust
[libs/gl.git] / source / glsl / optimize.h
index ca22c9d8259fdf198c0c63cc5221361ee010c8a6..8a888e15bec7c11e019b172570e758a06f46963b 100644 (file)
@@ -43,10 +43,12 @@ private:
        FunctionDeclaration *source_func;
        Block *target_block;
        std::map<std::string, VariableDeclaration *> variable_map;
-       bool remap_names;
+       std::string remap_prefix;
+       unsigned remap_names;
        bool deps_only;
        RefPtr<Statement> r_inlined_statement;
        std::set<Node *> dependencies;
+       std::set<std::string> referenced_names;
        std::string r_result_name;
 
 public:
@@ -55,8 +57,6 @@ public:
        const std::string &apply(Stage &, FunctionDeclaration &, Block &, const NodeList<Statement>::iterator &, FunctionDeclaration &);
 
 private:
-       std::string create_unused_name(const std::string &, bool);
-
        virtual void visit(VariableReference &);
        virtual void visit(InterfaceBlockReference &);
        virtual void visit(FunctionCall &);
@@ -122,7 +122,6 @@ public:
        bool apply(Stage &);
 
 private:
-       void visit_and_record(RefPtr<Expression> &);
        void inline_expression(Expression &, RefPtr<Expression> &);
        virtual void visit(Block &);
        virtual void visit(RefPtr<Expression> &);