]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/finalize.cpp
Use C++11 features with containers
[libs/gl.git] / source / glsl / finalize.cpp
index 192baec550e111313c76a5cde659e37c6604fba8..eee8a5198efa8b2037848bcc7a34bd8cd0d333ff 100644 (file)
@@ -30,16 +30,15 @@ void StructOrganizer::visit(VariableDeclaration &var)
                bool has_matrix_order = false;
                if(var.layout)
                {
-                       vector<Layout::Qualifier> &qualifiers = var.layout->qualifiers;
-                       for(vector<Layout::Qualifier>::iterator i=qualifiers.begin(); i!=qualifiers.end(); ++i)
+                       for(Layout::Qualifier &q: var.layout->qualifiers)
                        {
-                               if(i->name=="offset" && i->has_value)
+                               if(q.name=="offset" && q.has_value)
                                {
-                                       layout_offset = &i->value;
-                                       if(i->value>=offset)
-                                               offset = i->value;
+                                       layout_offset = &q.value;
+                                       if(q.value>=offset)
+                                               offset = q.value;
                                }
-                               else if(i->name=="column_major" || i->name=="row_major")
+                               else if(q.name=="column_major" || q.name=="row_major")
                                        has_matrix_order = true;
                        }
                }
@@ -74,14 +73,14 @@ void StructOrganizer::visit(VariableDeclaration &var)
 
 void LocationAllocator::apply(Module &module, const Features &features)
 {
-       for(list<Stage>::iterator i=module.stages.begin(); i!=module.stages.end(); ++i)
-               apply(*i);
+       for(Stage &s: module.stages)
+               apply(s);
        allocate_locations("uniform");
 
-       for(vector<InterfaceBlock *>::const_iterator i=unbound_blocks.begin(); i!=unbound_blocks.end(); ++i)
-               bind_uniform((*i)->layout, (*i)->block_name, features.uniform_binding_range);
-       for(vector<VariableDeclaration *>::const_iterator i=unbound_textures.begin(); i!=unbound_textures.end(); ++i)
-               bind_uniform((*i)->layout, (*i)->name, features.texture_binding_range);
+       for(InterfaceBlock *b: unbound_blocks)
+               bind_uniform(b->layout, b->block_name, features.uniform_binding_range);
+       for(VariableDeclaration *t: unbound_textures)
+               bind_uniform(t->layout, t->name, features.texture_binding_range);
 }
 
 void LocationAllocator::apply(Stage &stage)
@@ -97,9 +96,9 @@ void LocationAllocator::apply(Stage &stage)
 
 void LocationAllocator::allocate_locations(const string &iface)
 {
-       vector<VariableDeclaration *>::iterator write = unplaced_variables.begin();
+       auto write = unplaced_variables.begin();
        unsigned next = 0;
-       for(vector<VariableDeclaration *>::const_iterator i=unplaced_variables.begin(); i!=unplaced_variables.end(); ++i)
+       for(auto i=unplaced_variables.begin(); i!=unplaced_variables.end(); ++i)
        {
                if((*i)->interface!=iface)
                {
@@ -111,7 +110,7 @@ void LocationAllocator::allocate_locations(const string &iface)
 
                if((*i)->interface=="uniform")
                {
-                       map<string, Uniform>::const_iterator j = uniforms.find((*i)->name);
+                       auto j = uniforms.find((*i)->name);
                        if(j!=uniforms.end() && j->second.location>=0)
                        {
                                add_layout_value((*i)->layout, "location", j->second.location);
@@ -147,7 +146,7 @@ void LocationAllocator::allocate_locations(const string &iface)
 
 void LocationAllocator::bind_uniform(RefPtr<Layout> &layout, const string &name, unsigned range)
 {
-       map<string, Uniform>::const_iterator i = uniforms.find(name);
+       auto i = uniforms.find(name);
        if(i!=uniforms.end() && i->second.bind_point>=0)
                add_layout_value(layout, "binding", i->second.bind_point);
        else
@@ -252,7 +251,7 @@ void PrecisionConverter::apply(Stage &s)
 
 void PrecisionConverter::visit(Block &block)
 {
-       for(NodeList<Statement>::iterator i=block.body.begin(); i!=block.body.end(); ++i)
+       for(auto i=block.body.begin(); i!=block.body.end(); ++i)
        {
                if(&block==&stage->content)
                        insert_point = i;
@@ -341,7 +340,7 @@ void LegacyConverter::unsupported(const string &reason)
 
 void LegacyConverter::visit(Block &block)
 {
-       for(NodeList<Statement>::iterator i=block.body.begin(); i!=block.body.end(); ++i)
+       for(auto i=block.body.begin(); i!=block.body.end(); ++i)
        {
                if(&block==&stage->content)
                        uniform_insert_point = i;
@@ -515,7 +514,7 @@ void LegacyConverter::visit(VariableDeclaration &var)
 {
        if(var.layout)
        {
-               for(vector<Layout::Qualifier>::const_iterator i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
+               for(auto i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
                {
                        if(i->name=="location")
                        {
@@ -621,7 +620,7 @@ void LegacyConverter::visit(InterfaceBlock &iface)
 {
        if(iface.layout)
        {
-               for(vector<Layout::Qualifier>::const_iterator i=iface.layout->qualifiers.begin(); i!=iface.layout->qualifiers.end(); )
+               for(auto i=iface.layout->qualifiers.begin(); i!=iface.layout->qualifiers.end(); )
                {
                        if(i->name=="location" && !supports_interface_block_location())
                                i = iface.layout->qualifiers.erase(i);