]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/finalize.cpp
Use emplace_back when a new object is being constructed
[libs/gl.git] / source / glsl / finalize.cpp
index cb304aa31d6b979efab1d9e3f63659be10334e3d..52cf95804245767ec1e487619313e87d66ee17dc 100644 (file)
@@ -62,8 +62,9 @@ void StructOrganizer::visit(VariableDeclaration &var)
 }
 
 
-void LocationAllocator::apply(Module &module, const Features &features, bool a)
+void LocationAllocator::apply(Module &module, const Features &f, bool a)
 {
+       features = f;
        alloc_new = a;
        for(Stage &s: module.stages)
                apply(s);
@@ -144,13 +145,18 @@ void LocationAllocator::allocate_locations(const string &iface)
 void LocationAllocator::bind_uniform(RefPtr<Layout> &layout, const string &name, unsigned range)
 {
        auto i = uniforms.find(name);
+
+       int desc_set = (i!=uniforms.end() ? i->second.desc_set : 0);
+       if(features.target_api==VULKAN && get_layout_value(layout.get(), "set")<0)
+               add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
+
        if(i!=uniforms.end() && i->second.bind_point>=0)
                add_layout_qualifier(layout, Layout::Qualifier("binding", i->second.bind_point));
        else if(alloc_new)
        {
-               set<unsigned> &used = used_bindings[0];
+               set<unsigned> &used = used_bindings[desc_set];
 
-               unsigned bind_point = fold32(hash64(name))%range;
+               unsigned bind_point = hash_fold<32>(hash<64>(name))%range;
                while(used.count(bind_point))
                        bind_point = (bind_point+1)%range;
 
@@ -162,12 +168,28 @@ void LocationAllocator::bind_uniform(RefPtr<Layout> &layout, const string &name,
 
 bool LocationAllocator::visit_uniform(const string &name, RefPtr<Layout> &layout)
 {
+       int desc_set = 0;
        int bind_point = get_layout_value(layout.get(), "binding");
+
+       if(features.target_api==VULKAN)
+       {
+               desc_set = get_layout_value(layout.get(), "set");
+               if(desc_set<0 && bind_point>=0)
+               {
+                       desc_set = 0;
+                       add_layout_qualifier(layout, Layout::Qualifier("set", desc_set));
+               }
+
+               if(desc_set>=0)
+                       uniforms[name].desc_set = desc_set;
+       }
+
        if(bind_point>=0)
        {
-               used_bindings[0].insert(bind_point);
+               used_bindings[desc_set].insert(bind_point);
                uniforms[name].bind_point = bind_point;
        }
+
        return bind_point>=0;
 }