if(supports_stage(s.type))
{
s.content.visit(*this);
+ NodeRemover().apply(s, nodes_to_remove);
if(!stage->required_features.glsl_version)
stage->required_features.glsl_version = Version(1, (stage->required_features.gl_api==OPENGL_ES2 ? 0 : 10));
return check_version(Version(3, 0));
else if(check_version(Version(3, 30)))
return true;
- else
+ else if(check_version(Version(1, 30)))
return check_extension(&Features::arb_explicit_attrib_location);
+ else
+ return false;
+}
+
+bool LegacyConverter::supports_stage_interface_layouts() const
+{
+ if(features.gl_api==OPENGL_ES2)
+ return check_version(Version(3, 10));
+ else if(check_version(Version(4, 10)))
+ return true;
+ else
+ return check_extension(&Features::arb_separate_shader_objects);
}
bool LegacyConverter::supports_centroid_sampling() const
return check_extension(&Features::arb_gpu_shader5);
}
+bool LegacyConverter::supports_uniform_location() const
+{
+ if(features.gl_api==OPENGL_ES2)
+ return check_version(Version(3, 10));
+ else if(check_version(Version(4, 30)))
+ return true;
+ else
+ return check_extension(&Features::arb_explicit_uniform_location);
+}
+
void LegacyConverter::visit(VariableDeclaration &var)
{
- if(var.layout && !supports_interface_layouts())
+ if(var.layout)
{
- vector<Layout::Qualifier>::iterator i;
- for(i=var.layout->qualifiers.begin(); (i!=var.layout->qualifiers.end() && i->name!="location"); ++i) ;
- if(i!=var.layout->qualifiers.end())
+ for(vector<Layout::Qualifier>::const_iterator i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
{
- if(stage->type==Stage::VERTEX && var.interface=="in")
+ if(i->name=="location")
{
- stage->locations[var.name] = i->value;
- var.layout->qualifiers.erase(i);
- }
- else if(stage->type==Stage::FRAGMENT && var.interface=="out")
- {
- if(check_extension(&Features::ext_gpu_shader4))
- stage->locations[var.name] = i->value;
- else if(i->value!=0)
- unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
- var.layout->qualifiers.erase(i);
- }
+ bool supported = true;
+ bool external = false;
+ if(var.interface=="in")
+ {
+ external = (stage->type==Stage::VERTEX);
+ supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
+ }
+ else if(var.interface=="out")
+ {
+ external = (stage->type==Stage::FRAGMENT);
+ supported = (external ? supports_interface_layouts() : supports_stage_interface_layouts());
+ if(external && !supported && !check_extension(&Features::ext_gpu_shader4))
+ {
+ external = false;
+ if(i->value!=0)
+ unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
+ }
+ }
+ else if(var.interface=="uniform")
+ supported = supports_uniform_location();
- if(var.layout->qualifiers.empty())
- var.layout = 0;
+ if(!supported)
+ {
+ if(external)
+ stage->locations[var.name] = i->value;
+ i = var.layout->qualifiers.erase(i);
+ }
+ else
+ ++i;
+ }
+ else
+ ++i;
}
+
+ if(var.layout->qualifiers.empty())
+ var.layout = 0;
}
if(var.sampling=="centroid")
return false;
}
+bool LegacyConverter::supports_interface_block_location() const
+{
+ if(features.gl_api==OPENGL_ES2)
+ return check_version(Version(3, 20));
+ else if(check_version(Version(4, 40)))
+ return true;
+ else
+ return check_extension(&Features::arb_enhanced_layouts);
+}
+
void LegacyConverter::visit(InterfaceBlock &iface)
{
+ if(iface.layout)
+ {
+ for(vector<Layout::Qualifier>::const_iterator i=iface.layout->qualifiers.begin(); i!=iface.layout->qualifiers.end(); )
+ {
+ if(i->name=="location" && !supports_interface_block_location())
+ i = iface.layout->qualifiers.erase(i);
+ else
+ ++i;
+ }
+
+ if(iface.layout->qualifiers.empty())
+ iface.layout = 0;
+ }
+
if(!supports_interface_blocks(iface.interface) && iface.type_declaration)
{
if(!iface.instance_name.empty())