]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/finalize.cpp
Fix layout processing for old GLSL versions
[libs/gl.git] / source / glsl / finalize.cpp
index 532e2ffcbb3914fd2d7e81dafab0f784e0b52daf..030cb432a4a0c835b2485773ffa8b92fb36b705d 100644 (file)
@@ -91,6 +91,7 @@ void LegacyConverter::apply(Stage &s, const Features &feat)
        if(supports_stage(s.type))
        {
                s.content.visit(*this);
+               NodeRemover().apply(s, nodes_to_remove);
 
                if(!stage->required_features.glsl_version)
                        stage->required_features.glsl_version = Version(1, (stage->required_features.gl_api==OPENGL_ES2 ? 0 : 10));
@@ -227,8 +228,10 @@ bool LegacyConverter::supports_interface_layouts() const
                return check_version(Version(3, 0));
        else if(check_version(Version(3, 30)))
                return true;
-       else
+       else if(check_version(Version(1, 30)))
                return check_extension(&Features::arb_explicit_attrib_location);
+       else
+               return false;
 }
 
 bool LegacyConverter::supports_centroid_sampling() const
@@ -253,29 +256,30 @@ bool LegacyConverter::supports_sample_sampling() const
 
 void LegacyConverter::visit(VariableDeclaration &var)
 {
-       if(var.layout && !supports_interface_layouts())
+       if(var.layout)
        {
-               vector<Layout::Qualifier>::iterator i;
-               for(i=var.layout->qualifiers.begin(); (i!=var.layout->qualifiers.end() && i->name!="location"); ++i) ;
-               if(i!=var.layout->qualifiers.end())
+               for(vector<Layout::Qualifier>::const_iterator i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); )
                {
-                       if(stage->type==Stage::VERTEX && var.interface=="in")
-                       {
-                               stage->locations[var.name] = i->value;
-                               var.layout->qualifiers.erase(i);
-                       }
-                       else if(stage->type==Stage::FRAGMENT && var.interface=="out")
+                       if(i->name=="location" && !supports_interface_layouts())
                        {
-                               if(check_extension(&Features::ext_gpu_shader4))
+                               if(stage->type==Stage::VERTEX && var.interface=="in")
                                        stage->locations[var.name] = i->value;
-                               else if(i->value!=0)
-                                       unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
-                               var.layout->qualifiers.erase(i);
-                       }
+                               else if(stage->type==Stage::FRAGMENT && var.interface=="out")
+                               {
+                                       if(check_extension(&Features::ext_gpu_shader4))
+                                               stage->locations[var.name] = i->value;
+                                       else if(i->value!=0)
+                                               unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
+                               }
 
-                       if(var.layout->qualifiers.empty())
-                               var.layout = 0;
+                               i = var.layout->qualifiers.erase(i);
+                       }
+                       else
+                               ++i;
                }
+
+               if(var.layout->qualifiers.empty())
+                       var.layout = 0;
        }
 
        if(var.sampling=="centroid")