]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/features.cpp
Store GLSL features in DeviceInfo
[libs/gl.git] / source / glsl / features.cpp
index 3c44c11bba94b47c389c99cdeb5b5546ae8e6417..78233bfcf48a3ff884bac0344b464c3e7ca17a33 100644 (file)
@@ -1,12 +1,3 @@
-#include <msp/gl/deviceinfo.h>
-#include <msp/gl/extensions/arb_enhanced_layouts.h>
-#include <msp/gl/extensions/arb_explicit_attrib_location.h>
-#include <msp/gl/extensions/arb_explicit_uniform_location.h>
-#include <msp/gl/extensions/arb_gpu_shader5.h>
-#include <msp/gl/extensions/arb_separate_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/ext_texture_array.h>
 #include "features.h"
 
 namespace Msp {
@@ -28,25 +19,6 @@ Features::Features():
        texture_binding_range(96)
 { }
 
-Features Features::from_context()
-{
-       Features features;
-       features.gl_api = get_gl_api();
-       features.glsl_version = get_glsl_version();
-       features.arb_enhanced_layouts = ARB_enhanced_layouts;
-       features.arb_explicit_attrib_location = ARB_explicit_attrib_location;
-       features.arb_explicit_uniform_location = ARB_explicit_uniform_location;
-       features.arb_gpu_shader5 = ARB_gpu_shader5;
-       features.arb_separate_shader_objects = ARB_separate_shader_objects;
-       features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
-       features.ext_gpu_shader4 = EXT_gpu_shader4;
-       features.ext_texture_array = EXT_texture_array;
-       const Limits &limits = DeviceInfo::get_global().limits;
-       features.uniform_binding_range = limits.max_uniform_bindings;
-       features.texture_binding_range = limits.max_texture_bindings;
-       return features;
-}
-
 Features Features::from_version(const Version &ver)
 {
        Features features;