]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/features.cpp
Assign bindings to all uniform blocks and sampler uniforms
[libs/gl.git] / source / glsl / features.cpp
index d2030783403e8be9c790dc4c23ae13635b540179..73c95b0fd3cf9248c1499c4e9c129382eb4b9912 100644 (file)
@@ -6,6 +6,7 @@
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/ext_gpu_shader4.h>
 #include <msp/gl/extensions/ext_texture_array.h>
+#include <msp/gl/misc.h>
 #include "features.h"
 
 namespace Msp {
@@ -22,7 +23,9 @@ Features::Features():
        arb_uniform_buffer_object(false),
        ext_gpu_shader4(false),
        ext_texture_array(false),
-       constant_id_range(0x80000000U)
+       constant_id_range(0x80000000U),
+       uniform_binding_range(84),
+       texture_binding_range(96)
 { }
 
 Features Features::from_context()
@@ -38,6 +41,8 @@ Features Features::from_context()
        features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
        features.ext_gpu_shader4 = EXT_gpu_shader4;
        features.ext_texture_array = EXT_texture_array;
+       features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
+       features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
        return features;
 }