]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/compiler.cpp
Disallow specializing when compiling a module
[libs/gl.git] / source / glsl / compiler.cpp
index fab054737a8872bc7e8631b2298615c0fc9b6cf0..b2c4f9ba2cbed88dee8b4e70f00d8a6c4afb5739 100644 (file)
@@ -78,17 +78,25 @@ void Compiler::specialize(const map<string, int> &sv)
 
 void Compiler::compile(Mode mode)
 {
+       if(specialized && mode!=PROGRAM)
+               throw invalid_operation("Compiler::compile");
+
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
                generate(*i);
+       ConstantIdAssigner().apply(*module, features);
+
+       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               validate(*i);
+       GlobalInterfaceValidator().apply(*module);
 
        bool valid = true;
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               if(!validate(*i))
+               if(!check_errors(*i))
                        valid = false;
        if(!valid)
                throw invalid_shader_source(get_diagnostics());
 
-       if(mode==PROGRAM && specialized)
+       if(specialized)
        {
                for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
                        ConstantSpecializer().apply(*i, spec_values);
@@ -101,6 +109,8 @@ void Compiler::compile(Mode mode)
                else if(result!=REDO_STAGE)
                        ++i;
        }
+
+       LocationAllocator().apply(*module, features);
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
                finalize(*i, mode);
 
@@ -166,6 +176,20 @@ const map<string, unsigned> &Compiler::get_fragment_outputs() const
        throw invalid_operation("Compiler::get_fragment_outputs");
 }
 
+const map<string, unsigned> &Compiler::get_texture_bindings() const
+{
+       if(!compiled)
+               throw invalid_operation("Compiler::get_texture_bindings");
+       return module->shared.texture_bindings;
+}
+
+const map<string, unsigned> &Compiler::get_uniform_block_bindings() const
+{
+       if(!compiled)
+               throw invalid_operation("Compiler::get_uniform_block_bindings");
+       return module->shared.uniform_block_bindings;
+}
+
 const SourceMap &Compiler::get_source_map() const
 {
        return module->source_map;
@@ -267,8 +291,6 @@ void Compiler::generate(Stage &stage)
        variables through interfaces. */
        InterfaceGenerator().apply(stage);
        resolve(stage, RESOLVE_BLOCKS|RESOLVE_TYPES|RESOLVE_VARIABLES);
-
-       ConstantIdAssigner().apply(stage);
 }
 
 template<typename T>
@@ -298,13 +320,18 @@ void Compiler::resolve(Stage &stage, unsigned flags)
        }
 }
 
-bool Compiler::validate(Stage &stage)
+void Compiler::validate(Stage &stage)
 {
        DeclarationValidator().apply(stage);
        IdentifierValidator().apply(stage);
        ReferenceValidator().apply(stage);
        ExpressionValidator().apply(stage);
+       FlowControlValidator().apply(stage);
+       StageInterfaceValidator().apply(stage);
+}
 
+bool Compiler::check_errors(Stage &stage)
+{
        stable_sort(stage.diagnostics, &diagnostic_line_order);
 
        for(vector<Diagnostic>::const_iterator i=stage.diagnostics.begin(); i!=stage.diagnostics.end(); ++i)
@@ -349,7 +376,8 @@ Compiler::OptimizeResult Compiler::optimize(Stage &stage)
 
        /* Removing variables or functions may cause things from the previous stage
        to become unused. */
-       bool any_removed = UnusedVariableRemover().apply(stage);
+       bool any_removed = UnreachableCodeRemover().apply(stage);
+       any_removed |= UnusedVariableRemover().apply(stage);
        any_removed |= UnusedFunctionRemover().apply(stage);
        any_removed |= UnusedTypeRemover().apply(stage);
 
@@ -364,6 +392,10 @@ void Compiler::finalize(Stage &stage, Mode mode)
                resolve(stage, RESOLVE_VARIABLES|RESOLVE_FUNCTIONS);
                PrecisionConverter().apply(stage);
        }
+
+       // Collect bindings from all stages into the shared stage's maps
+       module->shared.texture_bindings.insert(stage.texture_bindings.begin(), stage.texture_bindings.end());
+       module->shared.uniform_block_bindings.insert(stage.uniform_block_bindings.begin(), stage.uniform_block_bindings.end());
 }
 
 void Compiler::inject_block(Block &target, const Block &source)