]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/compiler.cpp
Disallow specializing when compiling a module
[libs/gl.git] / source / glsl / compiler.cpp
index d8b060ea4e3873285980373e45974ee1b6b84950..b2c4f9ba2cbed88dee8b4e70f00d8a6c4afb5739 100644 (file)
@@ -10,6 +10,7 @@
 #include "glsl_error.h"
 #include "optimize.h"
 #include "output.h"
+#include "resolve.h"
 #include "resources.h"
 #include "validate.h"
 
@@ -77,18 +78,30 @@ void Compiler::specialize(const map<string, int> &sv)
 
 void Compiler::compile(Mode mode)
 {
+       if(specialized && mode!=PROGRAM)
+               throw invalid_operation("Compiler::compile");
+
+       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               generate(*i);
+       ConstantIdAssigner().apply(*module, features);
+
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               generate(*i, mode);
+               validate(*i);
+       GlobalInterfaceValidator().apply(*module);
 
        bool valid = true;
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               if(!validate(*i))
+               if(!check_errors(*i))
                        valid = false;
        if(!valid)
                throw invalid_shader_source(get_diagnostics());
 
-       unsigned n = 0;
-       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++n)
+       if(specialized)
+       {
+               for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+                       ConstantSpecializer().apply(*i, spec_values);
+       }
+       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); )
        {
                OptimizeResult result = optimize(*i);
                if(result==REDO_PREVIOUS)
@@ -96,6 +109,8 @@ void Compiler::compile(Mode mode)
                else if(result!=REDO_STAGE)
                        ++i;
        }
+
+       LocationAllocator().apply(*module, features);
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
                finalize(*i, mode);
 
@@ -161,6 +176,20 @@ const map<string, unsigned> &Compiler::get_fragment_outputs() const
        throw invalid_operation("Compiler::get_fragment_outputs");
 }
 
+const map<string, unsigned> &Compiler::get_texture_bindings() const
+{
+       if(!compiled)
+               throw invalid_operation("Compiler::get_texture_bindings");
+       return module->shared.texture_bindings;
+}
+
+const map<string, unsigned> &Compiler::get_uniform_block_bindings() const
+{
+       if(!compiled)
+               throw invalid_operation("Compiler::get_uniform_block_bindings");
+       return module->shared.uniform_block_bindings;
+}
+
 const SourceMap &Compiler::get_source_map() const
 {
        return module->source_map;
@@ -243,7 +272,7 @@ void Compiler::import(DataFile::Collection *resources, const string &name)
        append_module(import_parser.parse(*io, fn, module->source_map.get_count()), resources);
 }
 
-void Compiler::generate(Stage &stage, Mode mode)
+void Compiler::generate(Stage &stage)
 {
        stage.required_features.gl_api = features.gl_api;
        if(module->shared.required_features.glsl_version>stage.required_features.glsl_version)
@@ -262,8 +291,6 @@ void Compiler::generate(Stage &stage, Mode mode)
        variables through interfaces. */
        InterfaceGenerator().apply(stage);
        resolve(stage, RESOLVE_BLOCKS|RESOLVE_TYPES|RESOLVE_VARIABLES);
-
-       ConstantSpecializer().apply(stage, (mode==PROGRAM && specialized ? &spec_values : 0));
 }
 
 template<typename T>
@@ -293,13 +320,18 @@ void Compiler::resolve(Stage &stage, unsigned flags)
        }
 }
 
-bool Compiler::validate(Stage &stage)
+void Compiler::validate(Stage &stage)
 {
        DeclarationValidator().apply(stage);
        IdentifierValidator().apply(stage);
        ReferenceValidator().apply(stage);
        ExpressionValidator().apply(stage);
+       FlowControlValidator().apply(stage);
+       StageInterfaceValidator().apply(stage);
+}
 
+bool Compiler::check_errors(Stage &stage)
+{
        stable_sort(stage.diagnostics, &diagnostic_line_order);
 
        for(vector<Diagnostic>::const_iterator i=stage.diagnostics.begin(); i!=stage.diagnostics.end(); ++i)
@@ -344,7 +376,8 @@ Compiler::OptimizeResult Compiler::optimize(Stage &stage)
 
        /* Removing variables or functions may cause things from the previous stage
        to become unused. */
-       bool any_removed = UnusedVariableRemover().apply(stage);
+       bool any_removed = UnreachableCodeRemover().apply(stage);
+       any_removed |= UnusedVariableRemover().apply(stage);
        any_removed |= UnusedFunctionRemover().apply(stage);
        any_removed |= UnusedTypeRemover().apply(stage);
 
@@ -359,6 +392,10 @@ void Compiler::finalize(Stage &stage, Mode mode)
                resolve(stage, RESOLVE_VARIABLES|RESOLVE_FUNCTIONS);
                PrecisionConverter().apply(stage);
        }
+
+       // Collect bindings from all stages into the shared stage's maps
+       module->shared.texture_bindings.insert(stage.texture_bindings.begin(), stage.texture_bindings.end());
+       module->shared.uniform_block_bindings.insert(stage.uniform_block_bindings.begin(), stage.uniform_block_bindings.end());
 }
 
 void Compiler::inject_block(Block &target, const Block &source)