]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/compiler.cpp
Redesign the way shader programs are loaded
[libs/gl.git] / source / glsl / compiler.cpp
index db9017cfb675745779ca45e7654f092ad9d868e6..89ffd7f3f0bb73cfa295a76ccac9b5f2776a099a 100644 (file)
@@ -56,10 +56,10 @@ void Compiler::load_source(IO::Base &io, const string &src_name)
        load_source(io, 0, src_name);
 }
 
-void Compiler::compile()
+void Compiler::compile(Mode mode)
 {
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               generate(*i);
+               generate(*i, mode);
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); )
        {
                if(optimize(*i))
@@ -68,43 +68,62 @@ void Compiler::compile()
                        ++i;
        }
        for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               finalize(*i);
+               finalize(*i, mode);
 }
 
-void Compiler::add_shaders(Program &program)
+string Compiler::get_combined_glsl() const
 {
-       if(!module)
-               throw invalid_operation("Compiler::add_shaders");
+       string glsl;
 
-       try
-       {
-               for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
-               {
-                       string stage_src = Formatter().apply(*i);
-
-                       if(i->type==Stage::VERTEX)
-                       {
-                               program.attach_shader_owned(new VertexShader(stage_src));
-                               for(map<string, unsigned>::iterator j=i->locations.begin(); j!=i->locations.end(); ++j)
-                                       program.bind_attribute(j->second, j->first);
-                       }
-                       else if(i->type==Stage::GEOMETRY)
-                               program.attach_shader_owned(new GeometryShader(stage_src));
-                       else if(i->type==Stage::FRAGMENT)
-                       {
-                               program.attach_shader_owned(new FragmentShader(stage_src));
-                               if(EXT_gpu_shader4)
-                               {
-                                       for(map<string, unsigned>::iterator j=i->locations.begin(); j!=i->locations.end(); ++j)
-                                               program.bind_fragment_data(j->second, j->first);
-                               }
-                       }
-               }
-       }
-       catch(const compile_error &e)
+       unsigned source_count = module->source_map.get_count();
+       for(unsigned i=1; i<source_count; ++i)
+               glsl += format("#pragma MSP source(%d, \"%s\")\n", i, module->source_map.get_name(i));
+       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
        {
-               throw compile_error(module->source_map.translate_errors(e.what()));
+               glsl += format("#pragma MSP stage(%s)\n", Stage::get_stage_name(i->type));
+               glsl += Formatter().apply(*i, MODULE);
+               glsl += '\n';
        }
+
+       return glsl;
+}
+
+vector<Stage::Type> Compiler::get_stages() const
+{
+       vector<Stage::Type> stage_types;
+       stage_types.reserve(module->stages.size());
+       for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               stage_types.push_back(i->type);
+       return stage_types;
+}
+
+string Compiler::get_stage_glsl(Stage::Type stage_type) const
+{
+       for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               if(i->type==stage_type)
+                       return Formatter().apply(*i, PROGRAM);
+       throw key_error(Stage::get_stage_name(stage_type));
+}
+
+const map<string, unsigned> &Compiler::get_vertex_attributes() const
+{
+       for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               if(i->type==Stage::VERTEX)
+                       return i->locations;
+       throw invalid_operation("Compiler::get_vertex_attributes");
+}
+
+const map<string, unsigned> &Compiler::get_fragment_outputs() const
+{
+       for(list<Stage>::const_iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+               if(i->type==Stage::FRAGMENT)
+                       return i->locations;
+       throw invalid_operation("Compiler::get_fragment_outputs");
+}
+
+const SourceMap &Compiler::get_source_map() const
+{
+       return module->source_map;
 }
 
 void Compiler::append_module(Module &mod, DataFile::Collection *res)
@@ -164,7 +183,7 @@ void Compiler::import(DataFile::Collection *resources, const string &name)
        append_module(import_parser.parse(*io, fn, module->source_map.get_count()), resources);
 }
 
-void Compiler::generate(Stage &stage)
+void Compiler::generate(Stage &stage, Mode mode)
 {
        if(module->shared.required_version>stage.required_version)
                stage.required_version = module->shared.required_version;
@@ -178,7 +197,8 @@ void Compiler::generate(Stage &stage)
        VariableResolver().apply(stage);
        DeclarationReorderer().apply(stage);
        FunctionResolver().apply(stage);
-       LegacyConverter().apply(stage);
+       if(mode==PROGRAM)
+               LegacyConverter().apply(stage);
 }
 
 bool Compiler::optimize(Stage &stage)
@@ -195,11 +215,11 @@ bool Compiler::optimize(Stage &stage)
        return result;
 }
 
-void Compiler::finalize(Stage &stage)
+void Compiler::finalize(Stage &stage, Mode mode)
 {
-       if(get_gl_api()==OPENGL_ES2)
+       if(get_gl_api()==OPENGL_ES2 && mode==PROGRAM)
                DefaultPrecisionGenerator().apply(stage);
-       else
+       else if(mode==MODULE)
                PrecisionRemover().apply(stage);
 }