else if(stage->type==Stage::FRAGMENT && var.interface=="out")
{
if(check_extension(&Features::ext_gpu_shader4))
- {
stage->locations[var.name] = i->value;
- var.layout->qualifiers.erase(i);
- }
else if(i->value!=0)
unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs");
+ var.layout->qualifiers.erase(i);
}
if(var.layout->qualifiers.empty())