]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.h
Use ARB_direct_state_access to avoid some bind calls
[libs/gl.git] / source / framebuffer.h
index f34ecf5c6eeea0204eaa685dfee5e7f4537e75b9..579d22f8f33c3993be7ee7f1d1f78d984a207267 100644 (file)
@@ -6,6 +6,7 @@
 #include "gl.h"
 #include "texturecube.h"
 #include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/msp_stereo_rendering.h>
 
 namespace Msp {
 namespace GL {
@@ -28,8 +29,8 @@ enum FramebufferStatus
 {
        FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
        FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
-       FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,
-       FRAMEBUFFER_INCOMPLETE_FORMATS            = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT,
+       FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,
+       FRAMEBUFFER_INCOMPLETE_FORMATS            = GL_FRAMEBUFFER_INCOMPLETE_FORMATS,
        FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER        = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
        FRAMEBUFFER_INCOMPLETE_READ_BUFFER        = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
        FRAMEBUFFER_UNSUPPORTED                   = GL_FRAMEBUFFER_UNSUPPORTED,
@@ -40,8 +41,7 @@ enum BufferBits
 {
        COLOR_BUFFER_BIT   = GL_COLOR_BUFFER_BIT,
        DEPTH_BUFFER_BIT   = GL_DEPTH_BUFFER_BIT,
-       STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT,
-       ACCUM_BUFFER_BIT   = GL_ACCUM_BUFFER_BIT
+       STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT
 };
 
 enum RWBuffer
@@ -90,11 +90,11 @@ private:
                        Texture *tex;
                };
                unsigned level;
-               GLenum cube_face;
+               unsigned layer;
 
                Attachment(FramebufferAttachment);
                void set(Renderbuffer &);
-               void set(Texture &, GLenum, unsigned);
+               void set(Texture &, unsigned, unsigned);
                void clear();
        };