]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.cpp
Rework exceptions
[libs/gl.git] / source / framebuffer.cpp
index ea28d5db2d261eeb999d1e6c05eea38b6aefe70a..6877f4808b7402c7f1660097c3860bb7fcbbe5bc 100644 (file)
@@ -1,11 +1,6 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include "error.h"
 #include "extension.h"
+#include "ext_framebuffer_blit.h"
 #include "ext_framebuffer_object.h"
 #include "framebuffer.h"
 #include "misc.h"
@@ -22,7 +17,7 @@ Framebuffer::Framebuffer(unsigned i):
        dirty(0)
 {
        if(id)
-               throw InvalidParameterValue("System framebuffer must have id 0");
+               throw invalid_argument("System framebuffer must have id 0");
 
        int viewport[4];
        glGetIntegerv(GL_VIEWPORT, viewport);
@@ -104,7 +99,7 @@ void Framebuffer::check_size()
 void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
 {
        if(!id)
-               throw InvalidState("Can't attach to system framebuffer");
+               throw invalid_operation("Framebuffer::attach");
 
        unsigned i = get_attachment_index(attch);
        attachments[i].set(rbuf);
@@ -115,7 +110,7 @@ void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
 void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
 {
        if(!id)
-               throw InvalidState("Can't attach to system framebuffer");
+               throw invalid_operation("Framebuffer::attach");
 
        unsigned i = get_attachment_index(attch);
        attachments[i].set(tex, level);
@@ -126,7 +121,7 @@ void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned l
 void Framebuffer::detach(FramebufferAttachment attch)
 {
        if(!id)
-               throw InvalidState("Can't detach from system framebuffer");
+               throw invalid_operation("Framebuffer::detach");
 
        unsigned i = get_attachment_index(attch);
        attachments[i].clear();
@@ -146,6 +141,39 @@ void Framebuffer::clear(BufferBits bits)
        glClear(bits);
 }
 
+void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
+{
+       static RequireExtension _ext("GL_EXT_framebuffer_blit");
+
+       const Framebuffer *old = current();
+       if(set_current(this))
+       {
+               glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, id);
+               if(dirty)
+               {
+                       update_attachment(dirty);
+                       dirty = 0;
+               }
+       }
+       if(old!=&other)
+               glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, other.id);
+
+       glBlitFramebufferEXT(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
+
+       set_current(old);
+       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (old ? old->id : 0));
+}
+
+void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
+{
+       blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
+}
+
+void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
+{
+       blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
+}
+
 void Framebuffer::bind() const
 {
        if(set_current(this))