]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.cpp
Use ARB_direct_state_access to avoid some bind calls
[libs/gl.git] / source / framebuffer.cpp
index 8c618ce51b7112ba96f4332cb1e08de683744397..638a710f464431cd7a708434e1fa980157d9b009 100644 (file)
@@ -1,6 +1,8 @@
 #include <msp/gl/extensions/arb_draw_buffers.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/ext_framebuffer_blit.h>
 #include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/msp_draw_buffer.h>
 #include "error.h"
 #include "framebuffer.h"
 #include "misc.h"
@@ -67,7 +69,10 @@ Framebuffer::Framebuffer():
 {
        static Require _req(EXT_framebuffer_object);
 
-       glGenFramebuffers(1, &id);
+       if(ARB_direct_state_access)
+               glCreateFramebuffers(1, &id);
+       else
+               glGenFramebuffers(1, &id);
 }
 
 Framebuffer::~Framebuffer()
@@ -80,54 +85,73 @@ Framebuffer::~Framebuffer()
 
 void Framebuffer::update_attachment(unsigned mask) const
 {
-       if(current()==this)
+       if(!ARB_direct_state_access && current()!=this)
+       {
+               dirty |= mask;
+               return;
+       }
+
+       std::vector<GLenum> color_bufs;
+       color_bufs.reserve(attachments.size());
+       for(unsigned i=0; i<attachments.size(); ++i)
        {
-               std::vector<GLenum> color_bufs;
-               color_bufs.reserve(attachments.size());
-               for(unsigned i=0; i<attachments.size(); ++i)
+               const Attachment &attch = attachments[i];
+               if(mask&(1<<i))
                {
-                       const Attachment &attch = attachments[i];
-                       if(mask&(1<<i))
+                       if(attch.type==GL_RENDERBUFFER)
                        {
-                               if(attch.type==GL_RENDERBUFFER)
+                               if(ARB_direct_state_access)
+                                       glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
+                               else
                                        glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
-                               else if(attch.type==GL_TEXTURE_2D)
-                               {
-                                       static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
+                       }
+                       else if(attch.type==GL_TEXTURE_2D)
+                       {
+                               static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
+                               if(ARB_direct_state_access)
+                                       glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
+                               else
                                        glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
-                               }
-                               else if(attch.type==GL_TEXTURE_CUBE_MAP)
-                               {
-                                       static_cast<TextureCube *>(attch.tex)->allocate(attch.level);
-                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level);
-                               }
+                       }
+                       else if(attch.type==GL_TEXTURE_CUBE_MAP)
+                       {
+                               static_cast<TextureCube *>(attch.tex)->allocate(attch.level);
+                               if(ARB_direct_state_access)
+                                       glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
                                else
-                                       glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
+                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level);
                        }
-
-                       if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
-                               color_bufs.push_back(attch.attachment);
+                       else if(ARB_direct_state_access)
+                               glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0);
+                       else
+                               glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
                }
 
-               if(color_bufs.empty())
-               {
-                       glDrawBuffer(GL_NONE);
-                       glReadBuffer(GL_NONE);
-               }
-               else if(color_bufs.size()==1)
-               {
-                       glDrawBuffer(color_bufs.front());
-                       glReadBuffer(color_bufs.front());
-               }
-               else
-               {
-                       static Require _req(ARB_draw_buffers);
-                       glDrawBuffers(color_bufs.size(), &color_bufs[0]);
-                       glReadBuffer(color_bufs.front());
-               }
+               if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
+                       color_bufs.push_back(attch.attachment);
+       }
+
+       if(color_bufs.size()>1)
+               static Require _req(ARB_draw_buffers);
+
+       GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front());
+       if(ARB_direct_state_access)
+       {
+               /* ARB_direct_state_access ties the availability of these functions to
+               framebuffers themselves, so no further checks are needed. */
+               glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]);
+               glNamedFramebufferReadBuffer(id, first_buffer);
        }
        else
-               dirty |= mask;
+       {
+               if(ARB_draw_buffers)
+                       glDrawBuffers(color_bufs.size(), &color_bufs[0]);
+               else if(MSP_draw_buffer)
+                       glDrawBuffer(first_buffer);
+
+               if(MSP_draw_buffer)
+                       glReadBuffer(first_buffer);
+       }
 }
 
 void Framebuffer::check_size()
@@ -184,7 +208,7 @@ void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned l
                throw invalid_operation("Framebuffer::attach");
 
        unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, 0, level);
+       attachments[i].set(tex, level, 0);
        update_attachment(1<<i);
        check_size();
 }
@@ -195,7 +219,7 @@ void Framebuffer::attach(FramebufferAttachment attch, TextureCube &tex, TextureC
                throw invalid_operation("Framebuffer::attach");
 
        unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, face, level);
+       attachments[i].set(tex, level, TextureCube::get_face_index(face));
        update_attachment(1<<i);
        check_size();
 }
@@ -213,8 +237,13 @@ void Framebuffer::detach(FramebufferAttachment attch)
 
 FramebufferStatus Framebuffer::check_status() const
 {
-       BindRestore _bind(this);
-       return static_cast<FramebufferStatus>(glCheckFramebufferStatus(GL_FRAMEBUFFER));
+       if(ARB_direct_state_access)
+               return static_cast<FramebufferStatus>(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER));
+       else
+       {
+               BindRestore _bind(this);
+               return static_cast<FramebufferStatus>(glCheckFramebufferStatus(GL_FRAMEBUFFER));
+       }
 }
 
 void Framebuffer::require_complete() const
@@ -250,6 +279,12 @@ void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1,
 {
        static Require _req(EXT_framebuffer_blit);
 
+       if(ARB_direct_state_access)
+       {
+               glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
+               return;
+       }
+
        const Framebuffer *old = current();
        if(set_current(this))
        {
@@ -317,7 +352,8 @@ Framebuffer &Framebuffer::system()
 Framebuffer::Attachment::Attachment(FramebufferAttachment a):
        attachment(a),
        type(0),
-       level(0)
+       level(0),
+       layer(0)
 { }
 
 void Framebuffer::Attachment::set(Renderbuffer &r)
@@ -325,14 +361,15 @@ void Framebuffer::Attachment::set(Renderbuffer &r)
        type = GL_RENDERBUFFER;
        rbuf = &r;
        level = 0;
+       layer = 0;
 }
 
-void Framebuffer::Attachment::set(Texture &t, GLenum f, unsigned l)
+void Framebuffer::Attachment::set(Texture &t, unsigned l, unsigned z)
 {
        type = t.get_target();
        tex = &t;
-       cube_face = f;
        level = l;
+       layer = z;
 }
 
 void Framebuffer::Attachment::clear()