]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.cpp
Complete rewrite of extension handling
[libs/gl.git] / source / framebuffer.cpp
index c4f714c64b7768e74989602ac023ce3e14655159..43b0f94b82e4c882327ef686491453a1bc7cf263 100644 (file)
@@ -1,5 +1,4 @@
 #include "error.h"
-#include "extension.h"
 #include "ext_framebuffer_blit.h"
 #include "ext_framebuffer_object.h"
 #include "framebuffer.h"
@@ -30,15 +29,15 @@ Framebuffer::Framebuffer():
        height(0),
        dirty(0)
 {
-       static RequireExtension _ext("GL_EXT_framebuffer_object");
+       static Require _req(EXT_framebuffer_object);
 
-       glGenFramebuffersEXT(1, &id);
+       glGenFramebuffers(1, &id);
 }
 
 Framebuffer::~Framebuffer()
 {
        if(id)
-               glDeleteFramebuffersEXT(1, &id);
+               glDeleteFramebuffers(1, &id);
        if(current()==this)
                unbind();
 }
@@ -53,20 +52,20 @@ void Framebuffer::update_attachment(unsigned mask) const
                        const Attachment &attch = attachments[i];
                        if(mask&(1<<i))
                        {
-                               if(attch.type==GL_RENDERBUFFER_EXT)
-                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, GL_RENDERBUFFER_EXT, attch.rbuf->get_id());
+                               if(attch.type==GL_RENDERBUFFER)
+                                       glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
                                else if(attch.type==GL_TEXTURE_2D)
                                {
                                        static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
-                                       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
+                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
                                }
                                else if(attch.type==GL_TEXTURE_CUBE_MAP)
                                {
                                        static_cast<TextureCube *>(attch.tex)->allocate(attch.level);
-                                       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level);
+                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level);
                                }
                                else
-                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, 0, 0);
+                                       glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
                        }
 
                        if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
@@ -84,7 +83,7 @@ void Framebuffer::check_size()
        for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
                if(i->type)
                {
-                       if(i->type==GL_RENDERBUFFER_EXT)
+                       if(i->type==GL_RENDERBUFFER)
                        {
                                width = i->rbuf->get_width();
                                height = i->rbuf->get_height();
@@ -162,7 +161,7 @@ void Framebuffer::detach(FramebufferAttachment attch)
 FramebufferStatus Framebuffer::check_status() const
 {
        Bind _bind(this, true);
-       return static_cast<FramebufferStatus>(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
+       return static_cast<FramebufferStatus>(glCheckFramebufferStatus(GL_FRAMEBUFFER));
 }
 
 void Framebuffer::clear(BufferBits bits)
@@ -173,12 +172,12 @@ void Framebuffer::clear(BufferBits bits)
 
 void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
 {
-       static RequireExtension _ext("GL_EXT_framebuffer_blit");
+       static Require _req(EXT_framebuffer_blit);
 
        const Framebuffer *old = current();
        if(set_current(this))
        {
-               glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, id);
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id);
                if(dirty)
                {
                        update_attachment(dirty);
@@ -186,12 +185,12 @@ void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1,
                }
        }
        if(old!=&other)
-               glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, other.id);
+               glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id);
 
-       glBlitFramebufferEXT(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
+       glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
 
        set_current(old);
-       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (old ? old->id : 0));
+       glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0));
 }
 
 void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
@@ -208,7 +207,7 @@ void Framebuffer::bind() const
 {
        if(set_current(this))
        {
-               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
+               glBindFramebuffer(GL_FRAMEBUFFER, id);
                if(dirty)
                {
                        update_attachment(dirty);
@@ -246,7 +245,7 @@ Framebuffer::Attachment::Attachment(FramebufferAttachment a):
 
 void Framebuffer::Attachment::set(Renderbuffer &r)
 {
-       type = GL_RENDERBUFFER_EXT;
+       type = GL_RENDERBUFFER;
        rbuf = &r;
        level = 0;
 }