#include <map>
#include <string>
#include <msp/parser/loader.h>
+#include "vertexarray.h"
namespace Msp {
namespace GL {
{
public:
Loader(Font &);
+ ~Loader();
+ Font &get_object() { return font; }
private:
Font &font;
Font();
void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float);
+ void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
+ float get_default_size() const { return default_size; }
float get_string_width(const std::string &) const;
+ float get_string_width(const std::wstring &) const;
void draw_glyph(wchar_t);
void draw_string(const std::string &) const;
+ void draw_string(const std::wstring &) const;
void draw_multiline(const std::string &) const;
~Font();
private:
void texcoords(float, float, float, float);
void size(float, float);
+ void offset(float, float);
};
wchar_t code;
float x1,y1;
float x2,y2;
float w,h;
- float descent;
+ float off_x, off_y;
float advance;
+ unsigned index;
};
typedef std::map<wchar_t, Glyph> GlyphMap;
const Texture2D *tex;
bool own_tex;
+ float default_size;
GlyphMap glyphs;
+ VertexArray varray;
- void prepare(float *) const;
- void draw_glyph(wchar_t, float *, float &) const;
+ void create_glyph_vertices();
+ void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
+ void prepare_render() const;
+ void draw_glyph(wchar_t) const;
+ float get_glyph_advance(wchar_t) const;
};
} // namespace GL