void set_texture(const Texture2D &);
void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
void set_texture(const Texture2D &);
void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }